Her coat looks low res and blurry where it meets her shirt. Both need some folds in the cloth, such as the elbow area, maybe get some fabric textures, with the scale a bit larger than photo real given that this is from what I can tell a stylized character. maybe some pockets or a zip. largish buttons might look good.…
Careful with the arms. They're looking too skinny from the front view. Also... the arms shouldn't bend inwards. I know they are in the ref image, but that's because she has her arms rotated backwards and twisted inwards a bit. Personal Opinion: I wouldn't go with her body type. I'd go ahead and create something abit more…
this has come out great! my only beef would be the handle not being as beefy... right now it feels really rounded, thin, and angular in it's own silhouette... it should feel a little more eliptical than cylindrical and beef it up... i would even go further given the harsh angle of the concept to say that it is more of a…
well theres a difference between picking details and exagerating them , like brink characters and team fortress 2 do so well , and a mess of a head that i really doubt you used any references at all even if you claim so and wich just lack focus on the whole model. People like to throw the "its stylized" or "its cartoony"…
As a smash fan, this is an interesting alternative to the standard smash level design (I'm assuming that this is for a multipalyer-style map). I guess it could be for either MP or SP, so my next point isn't that important. In Brawl, both players would pick turtling ranged characters and spam all day at eachother!! -- since…
What doesn't make any sense at all, is that these studios could simply go with easier to make graphics. If you have a shoestring budget, two artists, and one month to make the game, DON'T TRY TO COMPETE WITH NEXT-GEN! How simple is it now to make a cel shaded character or a stylized cartoony one? You'd think it'd be a no…
Today's effort: I used a female life reference whilst matching the pose to the male sculpt. I really like that pose, and also I hope it is easy for rigging later down the line. Hoping to finish up both female and male sculpts someday soon so I can start actually making characters, clothes, experiment with different…
Re: blizz art contest, I think they meant more along the lines that an environment artist should have some environments to show. Take that Egyptian stylized wall, create a few more modular pieces with your trim sheet ability, a few props at the caliber or above of the bow and get it in engine. That alone would show exactly…
The 3 qualities I would want a mentor: If they are better than me at art, if they have professional experience, and if they have some time to dedicate to guiding me. Some bonus characteristics that would be cool; - Same discipline (character/enviro, realism/stylized). - Close geographically, can meet up for coffee or…
Thanks for the feedback, folks. HowardDay: glad you liked it! Whichever you choose - I do hope to see this project finished successfully :) Blaisoid: I guess it's more of a function over form thing. Taking into consideration the target platform, the screen resolution and the amount of data we should cover - the…