For the time being you could do a flatten layer copy in your Albedo map (select topmost visible layer, then Ctrl+Shift+Alt+E) and copy/paste that into the painting area for the mask under your painted layer so you can see where you're painting, then delete it before applying the mask.
One thing i'd try is an ambient occlusion bake. Load that into photoshop and use it as a layer to produce some nice colored shadows with layering affects. Invert it and do some highlights. Heck you could even take it further and start touching those layers up with smears, brush strokes and stuff. Just a thought...
Hi I am creating a project where the player spawns in a car and the camera facing his back.Can anyone help me spawn him in a car at the beginning? Thanks