XChris: Thank you hehe let me know if you find anything :) Dev: Sorry I think this thread is a bit hard to read, the download with the ztools is already out - https://www.artstation.com/artwork/18-zbrush-sculpted-rock-brushes
I had a weird dream about this, the big reveal was that Polycount was making it's own game and forming a company, and all the admin's names were in red because they were official devs. it was weird, and I felt really left out for some reason.
Looks incredible. When I first scrolled down I though ok there's the concept.... oh wait oh dear god that's the textured model o.O I was certain it was just a screengrab of him from the game title screens. Fantastic work!
Yeah human anatomy is really hard ^^ I def need to do more studies and stuff like this, but I really liked the ride so far :) A paintover would be cool and very appreciated!! Thanks for the useful comment! I'll keep working on it!
I'm in too! Suggestions: Sherlocks (off 183) Opal Divines (next to Frys) Ginger Man (downtown, parking not sure) Mr Tramps (off 183, Game Dev Beer location) Hideout Pub (off MoPac, kinda near Frys)
There s def a lot of good things goin on here, 1 thing that pops out is the eyes. Normally you want your eyes to be one eye length apart, you could achieve this by scaling them or just shifting them outward.
my god man, this is awesome. Thrones def got that Skeletor vibe going on. And I love the huge skull; it has the 80's cartoon styling. Really looking forward to this, brings me back to my Saturday Morning Cartoon days (:
I like it a lot, but it's fairly obvious this was rushed along. Dev Cycle was 1 year, about. Would have gladly waited another year or two for them to make this game what it truly deserved to be. Still, enjoyable, anticipating DLC and DA3.
I like that in addition to the ridiculous DRM scheme, which is a complete no-go for me, considering the few times a day my internet connection drops out for a few minutes at a time, the bloody game is 60usd on steam. Dear Ubisoft: blow me.
"Aside from selling the Homefront IP to Deep Silver, Crytek is also shifting the development of Hunt: Horrors of the Gilded Age from its Austin studio - primarily comprised of ex-Darksiders devs from the remnants of Vigil - to Frankfurt, Germany." Shiiiiit.