Howdy mates ! Last days have been a bit slow in term of progress, had to get back into character sculpting after 3 months of doing nothing but env. I've been struggling to get something that felt right for the head. I still need to tweak someting here and there (especially around the zigomatic, stylized characters usually…
hey all, a quick one i did at lunch. took me a bit to get started so around 25mins. more of just an idea. i think if a mage was also in an awesome robot body we would be a true force to be reckoned with. his head's made out of a crystal ball and his socket arm ala mega-man can flip out wands and other magic stuff. that's a…
Overall she's looking good, but still a bit "mushy". Your low-level, big shapes are looking good, but you need to get in and define the medium level shapes a bit more. I'm not saying that every muscle needs a sharp delineation, but a a bit more work at this level before you get into high-frequency details would go a long…
Yeah that's quite weird how it varies from one system to the other. A friend got it to work on dualview and there is no way do to this on my machine. On a similar note I don't have the edge problems you are running into, Ruz - I was actually quite pleasantely surprised last time I painted over edges ala arm/torso…
Coming back to this thing months later after having a brief chat with my old friend DrillerKiller. Wow this thing is weird hahaha. I do agree achillesian! The stubs look way blobby. Take a gander at my update below :) Thinking back to when I did it a few months ago, I didn't finesse the details on the tips at all. I think…
Aha...I think I see what's going wrong. When I said "scale", I actually meant resizing your model, and I'm not sure that the scale widget does this in the way you'd expect. Try this instead - make sure you're in "edit" mode, then go to tool>deformation and slide the "size" slider all the way up a couple of times, making…
lol our Technical Director wrote a MEL script that looks and works exactly like Edit Poly in Max. Maya isn't the best modelling program, but the navigation is pretty good. This wasn't a bad tutorial site: http://www.3dlessons.com/categories/3D-Tutorials-Maya-3D-Tutorials/page2.html This can be used to bake out AO and…
Well the extreme edition (aka $1000 edition) of the Nehalem is supposed to come out before years end, but the regularly priced chips aren't scheduled to come out till next year. Also, the newer Radeon cards do have a better price/performance ratio, but if I remember correctly they've had problems in some 3d packages for a…
Your work is solid, however, I feel like there's no new pieces that have been made since you graduated from AAU. The site is acceptable. If you would like to improve what you've already got, I have a few suggestions that could help. Your "Dark Forest" it could look great in a game engine with good lighting, at the moment…
Is there a clause in their contract stating anything along these lines? If it's documentation relating to proprietary tech, then I'd imagine it'd be more complex due to ownership issues, though it would also be worth reading over their NDA as this might be covered by that as opposed to their contract. If they just want…