Hey friends! I've been working on a car model for my portfolio. I have the shell and some of the carbon fiber pieces worked out thus far. Let me know what you think!
Thanks for that, Yep, well your topology is certainly flawless so possibly lighting threw me off, what I'd thought could be a problem where the crease terminated: Guess I'll have to eat my words :) Edit: Also looks like the Forza CB body shell, in my opinion was referenced from McLaren's 750S Sports Series.
We have some more examples here http://wiki.polycount.com/wiki/ShoulderTopology This is probably the single most complex joint for deformations, besides the groin. The trouble comes when simulating what human bones and muscles do as a character raises their arms above their heads. There are a lot of additional movements to…
Show me! I did some tests with Garment Maker, read some docs, but it was a bit difficult to get good results. Often it wouldn’t mesh a simple rectangle shape, crashed Max, etc. Maybe I just need to use it more. tyFlow on the other hand is pretty amazing. Considering shelling out for the GPU and multithreading.…
Here is a web page full of very simple lesson, notes, and exercise from my python instructor, Stephen Bell: http://nccastaff.bournemouth.ac.uk/sbell/publications/