Sorry guys, im new here and a bit lost, here is my portfolio pieces, not great, but they vary from my growing skills. Portfolio And yes, i know my way around texturing, normals, baking, spec maps and some others.
it looks like the only detail from the normal map is already modeled into your real time model, making it pretty pointless. the texture looks too much like stone rite now. needs more spec work to bring out that shimmer
Got a final version in maya with Diffuse, Spec and Normals. What do you guys think? Lit using 4 point lights. If anyone knows why I'm getting the weird lighting on the eyebrow alphas and how to fix it that'd be awesome as well. :)
Maya 6 is much improved regarding viewing normal/spec/bump maps in the viewport windows. You just have to switch on "high quality" in the individual views. You can (finally) also see vertex lighting much like you will in-game.
I'm wondering how it'll run with my GFX 5200 because I'm regretting getting the low end version. I had trouble with Doom 3, but I heard that HL2 is pretty scalable. Other specs are AMD64 2.0ghz, 1gb ram.
Creature looks pretty cool, yeah. Also nice to see they're presenting stuff that looks like it could be in a final product, rather than showing off stuff on ridiculously high-spec hardware that is likely to be cut or heavily reduced for an actual build.
This is another avatar I created completely from scratch. I am a 3D avatar creator with strong experience in Blender and Unity. I specialize in VRChat and VTuber avatars. I can create full avatars from scratch edit existing models improve topology fix rigging and enhance textures. I also work on outfit creation facial…
Thanks guys! Joe, my AK credentials are thoroughly vetted, it's about time i made a bad one :) Firstperson model, which is why resources were concentrated on the areas seen in that perspective (note that second screenshot). 2500 tri was just the spec I was given
Not a bad sculpt. The materials seem dull. The wood needs more color and roughness variation. The frame kind of looks like gray clay..what material is it supposed to be? It looks like metal in the concept, so you need more spec in your metal and nice highlights.
Ok, I see what you did. Honestly the amount of nesting has got me slightly confused, but following your specs has gotten the results I needed. So I was able to get past this hurdle. Thank you very much Monster.