Chrisradsby: Thanks :) The proportions are a little off, but I am going to worry about those a little later, and see how it looks when I get more props in it. Seeings as I no longer have a job, I will be able to go full steam aheard on this project. Here are two props I finished today. All the wood objects in the scene are…
Hey guys. Not really an update. Just a cross post from the Group D thread to get things started over here. Jordan Two Delta (Scarlett Johansson, The Island) Started on the body proportion and first pass on the hands. I'll not be going into too much muscle detail on the body as she'll be full clothed but i'll block some in…
Filled out the survey now. The two big things that stand out for me, is that I'd like Viewport Canvas to be more well-rounded, and general interface clutter. With Viewport Canvas, I was hoping it'd be a replacement for bodypaint so I can keep everything in one program when doing hand-painted models. An inclusion of…
I think it looks a little better now, even if were the coat not there the shoulders might be a little too low now. God I hate the face now though, he looks like an insufferable douchebag. If he was a face I would punch him. In the face. That is going to get changed quick. and #Two Listen, all really great critique, I'll…
[ QUOTE ] but it needs a reflectivety map, a second light, a shadowmap and alphablending [/ QUOTE ] hey sure it's far from perfect I might do another version with two lamps. I won't split up reflectivity from specular tough, seems like a non-sense to me. Shadow maps is doable too, but will make the shader again more and…
Two months. wtf is that. I had to configure over 30 Macs all by myself, do clean installs, I did it in a week, one by one because I didn't know how to do it over the network.So I just figured it out on the fly. By the end I pretty much knew all the tcp ip settings of the machines. I had to reinstall all the art software.…
[ QUOTE ] I would say that right now, technology doesn't permit the communication level required to maintain such a company. You put on-top of this the differing time-zone, differeing costs-of-living, etc. [/ QUOTE ] Funnily enough it doesn't seem to matter to our company. We have offices in Boston (GMT-4:00) and Canberra…
Good letter, well written Ninjas, however there is one line in it which almost negates the rest. "Hope Cummings' article, which I have not had the chance of reading yet" instantly makes you seem ignorant in your reasons for writing the letter. Just a though, something you may like to change if you haven't already sent it.…
L-C: oh man! I remember seeing your demo reel after a GDC a year or two ago. Battle Destiny was pretty funny till it got to the finishing move (don't want to spoil it for anyone) then it just got kinda awkward. Ultima was a little interesting, but hard to tell what was going on because of all the extra screen effects going…
you mean you want to apply two different textures to a single object? f1 > multi-sub object (okay. Look. Anyone who's worked with me will probably now be shouting at their monitors : what the hell you fucking hypocrite, telling people to create a multi-sub when you've spent years desperately screaming against people…