I'm thinking you could save quite a lot of polies by making the rectangular chains with pure cubes (well - not cubes, but you get what I mean) 12 tris instead of 20 triangles times ~100 links would save you about 800 polies, over 10% of your total budget. It'd affect the silhouette, but only just a teensy. I agree with…
@JGcount: Thanks for the advice, I have to agree with you for the polycount. I recently saw the models for AC Brotherhood and I realized that I should've optimized more (grrrr)... For the blurriness of the texture on the upper back, that's because the DOF is on. As for the front, it's just bad UV layout. Looking back, I…
Ah thank you! I will attempt to make more definition of the materials - I am going through how other people do this so I am already learning a lot. My issue is just trying to put to "paper" the ideas in my head - which isn't as easy as it seems. I think with the Spectre concept I just wanted to try and give her a more…
Are these game characters? If so you should render them in a game engine, most honest way to show off game art. If these are game characters there are a lot of polygons you dont need. For example, the vikings chain armor is too much and theres probably too any polys in his horns. I'd say you should really work on your…
Hey everyone!, thank you so much for the crits! Mightypea: I not sure what you mean by the break in flow :-/ are you saying that from the body into the tail shape is too drastic like the L shape? Also the seam you mentioned is it the one on the sides of the tail to the body or is there a seam going down the middle of my…
Paro,have you read the Sillmarillion? I always dreamed of making the scene where Fingolfin fights Morgoth at the gates of Angband Thangoradrim. I think it would be so cool especially when there is no visual guide to go with,youd basically have to envision yourself. For those of you who never read the Sillmarillion,its the…
If you want to give your character the ability to have different clothing then yeah you should probably create a body for the character that you base all your outfits on. Then you need to decide if you want your character to have different whole outfits or if he/she should be able to change parts of the outfit. The…
I think if u are really going for a version of the horned reaper its essential to incorporate the most important elements of the original one. You 've picked a very unique charakter as a reference therefor you should try to capture all the elements which made the original charakter what it is. As I see it you reduced the…
Not too bad. You don't seem to have any weakness per say, but as others have stated some pieces aren't strong enough to be in a portfolio. Your female head models are almost portfolio quality, but something about the lip area really bothers me, you really need to fix this, they're close to being fantastic. On one, I want…
Torch: You`re totally right! I`ll bear that in mind when I texture the final character. I`ve finished the character sheet, and started sculpting the high res now. I tried to dirty him down a bit more, and break up the symmetry. Pretty happy with it. The shoulderpad is a placeholder atm. I want him to be abit more armored,…