yeah i thinned out the hair quite a bit, it was 14k before, now it's about 6k. i'll try to give it some more volume though. will look at doing a makeup pass or two as well, thanks for the feedback guys!
More MP does NOT = better. Especially with a compact camera, craming more pixels into a tiny sensor = MORE NOISE, not better image quality. If you want good quality and high resolution, you want a dSLR with a nice large sensor. The lens is also very important to detail, if you're shooting through a shity plastic lens but…
@Zalek4 I will show it... Right now I am away from my PC (Trip)... @EarthQuake hahaha... I think ur right.... @Neox Ohhh I didn't know that... Learnt something new... Thanks @Elithenia I used Xnormal... I found this PDF in an older post here in polycount itself which I think it will be useful to me to learn more abt normal…
This issue you're having with the big black and white blobs is what I keep getting even when importing a curvature map that is the exact same as the one DDO generates which makes no sense at all. That's why I think the issue with this might be lying somewhere else. If anyone else could confirm that they are getting the…
Didn't get enough time to work on it due to friends from out of town decided to visit :( Stupid AO didn't come out as well as I wanted >_< wtb help on better AO renders :( Tier 1 499tris Tier 2 994tris Tier 3 1480tris
I've been a little bit busy with my job for a couple of weeks so I didn't had enough time to upload any update until now. I finally finished the retopology in maya, so now the mesh is about 14400 tris. another pic in zbrush (I imported the obj and then transfered the sculpt detail from the dynamesh subtool to the…