you can try binding it mannually, i doesnt need to have an influence but you need something to show to your fbx export that it need to export the root bone, maybe just selecting it will work, but what i normally do is: bind normally and after ask maya to add the rootbone to the influence with zero influence. so it will not…
As an artist the problem is that many tree generators produce "nice" trees. The trees that look good in architectural settings, because they're neat and perfect and don't draw attention. What I would like to see if a tree generator that makes it easy to generate unusual trees, but following nature's rules. Such as twisted…
Jesus christ this looks amazing. What is your process on the armor detail? Do you model it out in a root program like max/maya or is it all zbrush? One thing that doesn't look to great though. The arms are really gnarly looking. I realize that they are pretty rough in the concept art, but I feel maybe you've taken it a bit…
A bit more progress on this, testing out some foliage cover on the tree trunks. Not happy with the texture/shader yet, but really I'm still experimenting with colours and shapes still, taking it slow :) I'm working on building a tool for Unity to let me create trees in this style from splines in-editor, which is going to…
Hey, i found some time to run some more tests now, and I was able to open my project and see my mesh with textures in 3DO. To do it I moved my project files closer to my harddrive root so now it is g:\Project_Folder, so: The problem can be in: 1. too long string in path to the project folder 2. too deep in a folder…
^ Haha.. very fitting, smash those multiple sharp-and-nicely-split hues! I've had soul-crushing bouts of work where I had to split fairly complex meshes into hundreds of elements in order to transfer Vcolors correctly, even automated it's a pain. I guess one could prep an FBX export script with a routine that automatically…
3dsmax has a great way of handling this in Motion Mixer. You create the cycles, load them into Motion Mixer on different layers and create a transition track. The walk then blends into the run then into whatever else you need. You can filter the different body part. Normally I block things in with poses, animating the root…
FINALLY! I was wondering when someone was going to suck it up and do one of these. like gallows said- lower legs seem a bit short, but I`m noticing some startling difference between the concept and film model. Make sure you pick one for proportion decisions. (and of course you realize, unofficially your competing with any,…
[ame=" https://www.youtube.com/watch?v=Hiieqlgbn2c"]http://www.youtube.com/watch?v=Hiieqlgbn2c[/ame] Your scene reminds me of this. So maybe you can see what they do here. Really need more ferns and tree trunks, different plants and what not. That grass only is not very interesting, mix it up with other things. some ferns,…
Please make sure that: 1. You set a project in maya before running the script 2. The fbx presetfile is in the root of the project before setting the project and launching the script You can test if things are working correctly by viewing the script editor when you launch jbUDKtools. What does it say there? You can also set…