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Thanks for the information guys. Looks like I've got a late night ahead of me. Am I right in thinking that you can also texture a model in mudbox? There seems to be plenty of zbrush tutorials but, not many mudbox ones. Mudbox is free to students so that's why I am using it. That base mesh you linked earthquake is…
There's a couple of things in the I feel are off to some point: - Water, water's ripple seem too big, it tends to throw away the scale of the whole thing. - Bridge pilars dont fade into water at all, they seem to float - Also if the scene shot you show now is your final angle, you might add some more geometry to your rock…
The textures are still very early stages, I've only really gotten in base colors and grime, no material definition or emissive maps (for the lights) or anything like that. I should have been more clear about that. I've been fighting with a good color to go with the wood paneling. Anything I've tried that's too saturated…
The armor design looks really cool, I love it. That being said, it appears that you added armor before properly getting your anatomy down--this can waste a lot of time as you'll likely have to go back and tweak the armor when you fix the anatomy. Would you mind showing the naked, unembellished model? @Carabiner Its his…
Your contrast is getting a little high right now, I would wash over some of your contrasty areas with your base colors. Your metal could use some work too. One thing that helps me with metal is to start from a dark base value and build it up from there. Your metal is overall a bright value which kind of kills any spec/hot…
Thanks guys! Will take a look at Kukris for some inspiration.wish I could have seen your post sooner before changing the blade last night.lol Thanks! Glad you like it! I plan on just going into hand painting it. My color Platte. not sure if I want to use the gold color yet. But I am going to use the bright teal for the…
@Madwish Thank you for the detailed reply ;) You are right some pieces aren't fully completed yet. I will try to salvage some of them though... I know I can work more on the robot. Pedestal for the dryad is doable, though I'm not so sure about turning this into a lowpoly. With the vines/roots hanging all the over the…
You're not doing the photoshop thing right. This is how you do it: 1 - original screenshot 2 - painted out the shadow to have an 'unshaded' image to work from 3 - paint the silhouette of the character 4 - use the 'distort' tool to convert the silhouette to something that appears to lie on the floor, with a bit of guessed…
[FONT="]That’s headed in the right direction now, the wires look cleaner and smoother, just got to keep at it ;) Just keep looking at your edges / verts and decide if they are adding shape, if not get rid and use the budget elsewhere![/FONT] [FONT="] In your render, you’re not really going so see the difference,…