[ QUOTE ] I'm never going to be capable of an FX position, its a lot tougher than a character or environment or vehicles artist position (2d or 3d). [/ QUOTE ] Well to me that pretty much sums up why there are so few good FX people . Not many artists are going to sign up for a position that basically requires them to also…
Was meant to post ages ago .....not really game related but some environmental work i did last year and this year....trying to learn environmental storytelling Hopepully this works...new to the uploading here
http://www.polycount.com/forum/showthread.php?t=135400 I'm still working on last month's challenge (20) linked above. At this point I have a few questions about scene management: First of all this was my first time dealing with so many things in so many files. If anyone has scene and file management advice I would love to…