Cross posting in case you don't want to wade thru the whole thread to git to the end results and a modifier revision: most folk r using the alt rmb fer scale navigation in Maya. Now that the Roger is alt rmb-n' wit zSwitcher... tis time to free the key and un-scramble my brain's viewport. ( new hot key is ctl-mmb ) (…
LoL this makes me mad. I dont know if it is this hlsl compiler or max but it is crazy. I've put my code into some fancy functions like Xoliul did, to get a better overview. But instead working like before as I would expect it, it does not I've got no compile errors or anything else, but my specular calculation doesn't work…
I read an an article written about this by an Art Director in the game industry and he said that that unless you have animation all you really, really need is to show your textures and models as images the show their quality. You need to show wireframes and textured views and the texutes. The problem with video is it's low…
Temples of Syrinx - A tribute to Rush - By Rob Targosz of Bent Vector Studios The images in my submission are in tribute to Canadian progressive rock band, Rush and their great album, 2112. This album is about a mystical place, The Temples of Syrinx and one citizen who re-discovers the joy of music there but is rejected by…
Interesting. Basically a giant greenhouse? I don't know if you intended to leave the outside area completely barren of colors but that reminds me of a lunar setting, cold lifeless gray landscape to contrast the inner lush green setting. I only have to ask, would players ever really get to see that? Per your theme layout it…
huh! i never thought of that. I will do some tinkering around to see what i can do. this project was the first for me really diving into PBR rendering so I used look up tables for everything. I guess now it's time to tune things more. thank you! Beard3D Bandit said: LOL, trust me dude I always feel like i'm just trying to…
[Final Submission] "The Garden of Serenity" - by Bryan Meadows of Skyway Interactive. The Courtyard's Garden of Serenity is open year round
from dawn till dusk to all visitors. Please feel free to enjoy the space,
flowers and serene surroundings envisioned by founder Bryan Meadows. Be sure also to visit
the gift shop open…
ok i hope you maybe agree with some of these observations :) 1: eye shape could be more tilted 2 : lips, add more of a downward "bow" shape to match concept, currently they curl up. 3: cranium seems a bit bulbous 4: jaw is very smooth, consider adding angle changes in jaw and chin to add more structure and streth to what…
Quick update on the scene: Added the paint strips around, will probably have to tone them down a little as they look very bright atm? On a side note, i haven't been able to make a decent decal which will read the underlying surface normal map. I tried setting the blend mode to BLEND_Modulate and Unlit mode but the decal…
I think the optional normal map is the way to go: let's everyone do what they do best and allows those who want to learn the opportunity to do so...if they have the time. As far as famous goes...I'm not saying go for the bit-part actor...I just think that if you take a character from a Takeshi Kitano movie, or Milla…