I think you might benefit from drawing out a reasonably finished concept before modelling and trying to stick to your concept unless you get inspired to do otherwise. Usually that will enable you to problem solve in your head a bit before even entering a 3D app. Whenever I get frustrated in a similar way, it's always due…
2Olli: I'm using Maya 2012 mental ray 2Sandro: Could you explain in detail about final gather in the first place. And what is the name of super shader for AO ? I'm using an article of Paul Tosca for creating AO maps with mental ray.Now I've solved my issue and everything fine: Polycount Wiki is awsome ! Thanks a lot guys…
With regards to your last issue with building lighting, that particular issue was indeed to do with video memory as I've had it before. You get the "Lighting build failed. See log for details." message if you run out of RAM - a problem that I promptly solved using an ingenious solution... by upgrading to 16GBs 0_o Edit:…
Nope that answers my question. I have had that problem before. I solved that by bringing in my alpha alittle in my texture in photoshop. I guess that using the green BG make a more accurate alpha and texture. You can have more control of the LOD with the mip mapping. Thanks Joopson, didn't know about the mip mapping. Which…
Q. What happens if there is no income tax treaty between my country of residence and the United States? A. We will be required by the IRS to withhold 30% of your revenue share payment and remit these taxes to the IRS. You may want to consult with your tax advisors on whether you can recover these taxes as a foreign tax…
The first old exterior enviroment test, was useful to develop the terrain painting system, and solve some other problem. (You can find more information here http://www.subvertgames.com/blog/61 , just an article about some homemade tool we have done inside unity - Node-based dialogue tool - Game database - Mesh painter -…
Yeah that'll probably work. It did solve this other problem had perfectly using materialinstances. Although one thing I find with them is, say if I wanna set my material instance diffuse to none, it doesn't seem to change anything, I had to basically create a 1024x1024 white sheet to disable like for example a glow effect.…
As a practical step, why not provide your illustration skills to game teams looking for artists? Check the Unpaid or Royalty sections of Polycount. Check r/gamedevclassifieds Literally make a game. Nothing is stopping you. This helps solve the catch 22 of needing experience to get an entry level job. Also, what better way…
Thanks, notman. The main reason I don't post much stuff on my facebook is that it's such a mixed set of people I have as friends. Never feels like anything I might post really is relevant for most of the people. Not to mention the mixed languages, some know only Swedish or English some both. Feels like the circles thing…
Hi, I've had this issue myself with imports from Max. I solved it by resetting the Xform, collapsing, and re-exporting. Use the Edit > Project Configuration to update your mesh. I've also had similar when importing groups from Max - ungroup and re-import to Painter. If you are not using Max maybe there are similar actions…