it shouldn't be too hard to give it that realist feel while still making the plains pop out at you. there is nothing worse in this type of game then losing track of your ship because it blends in to much or being unable to see an enemies before he kills you. why else do people hate stealth chars in open world pvp games.
When I see someone post about how they're unable to get into the industry and I click their profile and the last time they posted any art was 2014, and their portfolio link is dead, or is live and looks like work a high school student did (not a dig on some of the super talented high school students I've seen post here…
[ QUOTE ] those look awesome man, really love the tree people. treeee peeople treeee people.... heh Especially the difference between the male and female face - the structure is pretty obvious, but the rings really sell it. [/ QUOTE ] Exactly my thought This is one of these few rare occasions where I am unable to find…
a word of caution.....an old co-worker went to a cheaper doctor for lasic, and ended up having to go back and see him again, because his eye sight became blurry over time. He was unable to drive for 3 months after the second visit. I'd rather not mess with my eyes, and get a pair of "Morpheus" glasses
Ghost, we just all have to realize that we all suck, and thank god that he is only one man and unable to take all our jobs. I for one, hope and pray that someday I will be as good as him. Now excuse me, as I have to go call my mom, and yell at her for not making me simlijan69. Spark
also I've been unable to make the texture flat using a cubemap (flat to the screen, still don't know the term for this), only by plugging the perspective camera into a texture projection node like so: which results in this, even if I could find a way to rotate the cubemap with the camera, I still wouldn't be able to see it…
From a hard surface perspective, a lot of your portfolio work is boxier than I'd like to see. Take a look at the original Aliens motion tracker and look at how there's a lot of different forms jammed together to make something that's still a bit boxy, but has both big and small bevels, and parts going off in different…
I have a project I was working on and out of nowhere it was unresponsive but I still managed to save the project. I tried to open the file after closing the program but this one file in specific is not being responsive at all and I am unable to do anything with it. I am pretty new to Substance and nothing like this has…
Hi guys, I am working on a weapon for meepo that is supposed to have a chain attached to it dangling around, but I am unable to import this feature to dota. It is working fine in max, but when I export my object the pickaxe ends up in meepos hand and the chains end u frozen somewhere in space. Can anyone give me some kind…
Currently I'm working on a low poly model in 3dmax and exported it into Unfold 3d, the problem is however that when I try to cut the model it says (Invalid mesh) one of the edges divides more than two polygons x,y,z:-70.730600 -14.761000 4.786100 The model still gets put into unfold 3d but I'm unable to edit it, in…