Ely, if you're fat I can get you my Polycount tshirt. What I wear is mostly jeans with shirts and tshirts. And no cargos and shirts, as --for some reason-- I see lots of american game-devs wearing in videos. What the fuck is going on there?
Yup, Stranger's Wrath. Waaay back in the day. I was pretty much the sole character artist for the whole project. Some day, someone from the dev team needs to do a massive write up on the development on that game and all the crazy permutations it went through....
Don't be such a puss! I got 5 root canals last year, and I've had 5 teeth removed this year. The pain was nowhere near as bad as when my lingual nerve got infected. Dear god, that was the worst pain I've ever felt.
I like that idea, kind of in the same vein as 'everyones gone to the rapture' or 'dear esther' I like that a lot. I have a clean version of a British Air Raid siren and all clear I have for my own project you are welcome to use.
Its starting to look like something. I would def try to get move values and more gradients in the diffuse map. And also start working that specular a bit. Give the spec more love so it does its justice to the model. Keep on truckin!
WHAT?!?!? You're telling me a model had PLASTIC SURGERY? Oh dear god please inform the presses. I cant even begin to imagine this could be true, what will the children think? Someone, please hold me, im scared and worried for the future. =(
Looks really nicely done. I may actually pick this one up. Tower def games often bore the heck out of me, but if your add on's are correct, I'd say that it becomes closer to a defence based RTS, which could be quite fun.
no that's the way to get transparency in pngs with CS2, I've been doing that with the rest of the 2d assets for the phones up to this point, so the method I'm getting the pngs is not in question. I'll have to wait till our dev guy on the project drops it into our game engine.
I reckon the DW brand is potentially very profitable but not in its current state as the other communities will simply end up boycotting the event if they feel its only benefiting GA financially. If Fred really want to make money from it he should sell the brand and retain royalties. Personally I think Fred has every right…
The disp details getting washed out by the SSS effect is normal. The maps in the reflection layers will counter this. It's vitally important that you balance these 2 layers under good lighting conditions. My advice is to turn off SSS and just work on the Spec 1 and 2 maps and Rough(gloss) 1 and 2 layers. These are the key.…