Hi all. I was looking around Polycount at all the shiny three dees, but this thread made me sign up. Fun stuff! Here's my ticket, an 1880s superman: and this guy from - allan-p > wake > gauss > aeronik Y_M also did a version but this is based more closely on Gauss's.
FredH said voting will end January 1st in the submission thread on the gameartisans site. Here's the link: http://www.gameartisans.org/forums/showthread.php?t=18020&page=9
Applied,already applied on line ,just CV and here's some of my work link: http://johnnyxiao.cghub.com/images/ or this http://www.zbrushcentral.com/showthread.php?184753-Johnnyxiao-s-Work Thanks for this !
Check if the angle between adjacent faces is less that 180 then the object is not convex. To get the angle between two faces calculate the dot product of the normals and then arc-cosine the value to get the angle. Since the angle between two vectors(normals) cannot be more that 180. Calculate the cross of the normals and…
TBH, I really enjoy the bus! I think it shows great texturing ability, and the ability to efficiently model in a low poly environment! If all of your portfolio pieces started being on this level, you can definitely land a JR job, if not higher with some practice! Ask yourself these questions: Where do I want to be 5yrs…
Thanks ENDOMI, I was hoping that was the case. And wouldn't lead to problems later. And so, for an 180degree bend, just do the same too eh? Make the ends planar to eachother and the move the point so the closest gridpoint?
Bone chilling explosion(s) and visual effects! I've been reading about the 'Electric Universe' theory which puts a different light on the formation of solar systems, and interaction between sun, planets and comets/ asteroids than the mainstream allows. Emphasizing the electromagnetic factors which are downplayed in the…