Interesting thread. I think your diffuse color is a bit too flat. It would be nice to see some color variation. Try adding a grunge map on soft light blending mode and a low opacity, to break up that flatness and get some hints of different colors. For the bikes bump up the spec on the metalic floor mats a bit and it…
Nice job tackling such a detailed structure. How many different assets did you make for it? The main thing that's standing out for me(aside from the focal point as mentioned by Yuke) is the atmosphere and mood. Some dramatic lighting would definitely help. Some of your textures look a little muddy and soft. The third shot,…
I think your proportions and texturing and poly flow are solid; but I agree with Popolo about her hair. It doesn't really read as hair, but as soft clay strands. Also her face kind of bothers me too. I dont want to be mean, but she almost looks like a crack-head. Her eyes are open wide, and her cheeks are very sunken in…
@DonEngland: Nice bake man! some edges look a little too soft imo but nothing significant. good job! @devingeer: so far so good. Interesting take on that missile launcher. @iadagraca: I like the texture so far, hand-painted low-poly ftw :) Retopo'd, UV'd, started texturing. Really dirty bake, but looks okay I guess. Around…
I once pitched a Salvador Dali game that gained absolutely NO traction with anyone. It was a game where you shot things to melt them (clocks, beans, chairs) and or time-shift them. It was supposed to be a time-oriented 3rd person shooter type puzzle thing. One of the level bosses would be Soft Self construction with Boiled…
This is definitely one of the more creative looks at the beast. Quite original, and creepy. I like the blending of the anatomy of the two very different creatures. I'd start breaking up the symmetry on the main body. The nails are a nice touch but the sculpted fur/hair looks a little too symmetrical. When you get to the…
Thanks guys! Awesome feedback. I removed the Hostel building scene and reordered the work. I like your idea about splitting the work up for current gen and hand-painted crazyfingers. I can't think of a clean way to do it though. Having 2 images to click on the pages seems like it would be clunky. I'll drop in the high res…
Horrid PO Just an idea. Darken everything a bit, make duplicate of berties texture for the night shot and try throwing a fresnel effect on it and pulling it back to just be a quasi rim light/pencil effect with a very soft pink/red hue throw a light behind bertie and link it to him specifically and wiggle it around some to…
nice work so far. all the cloth looks great and the face looks great too. couple thing, the folds on the lower legs are too soft/big for the type of fabric that these trousers are usually made of. look up more reference on ski trousers(eg. surftex). examples:…
@WetWired - Thanks :) @Benji - Glad you like it. I don't really have any special workflow. I simply choose whatever plant I feel like doing and get me a good photo reference first. Then I simply start blocking out the shape. I also find myself using a brush tool with soft selection to "paint" deformation. Other than that…