I work on fun art stuff in my free time and I really dont have much time for personal art but I need to do some every now and then just to feel happy and content in life. I do a few things which help me find time and enjoy the process. I stop playing video games for a bit. I don't put myself under pressure to finish it…
Modeling: The beverage selection buttons, the price indicator, and the thing above it really aren't adding to the silouhette of the object so you can probably remove the geometry for that and let the normal map take care of it (especially for the beverage selections, they really aren't adding anything at all). Plus I can't…
Hey Xoliul, Love the shader! Thanks so much for all the time you've invested to make this great tool for the community. It makes almost everything look better. That said, I have 2 things I'd love to see personally. Maybe they are in there already and Im just too dumb to make them work correctly. Also apologies if these…
Thanks Darkleopard. yeah, the hips/thighs are pretty big. it was inspired by comments from a previous post by a member mentioning chun li's 'trademark thighs' were missing from my earlier attempts. after a lot of to-ing and fro-ing about what kind of physique i should aim for, this was the one i settled for. **UPDATE**…
In response to @Stinger88 That's because I don't think I need to talk about a specific genre or game type. I'm talking about the emotion the developer wants to elicit from the player and that is a broad range of applicable games, almost every game that isn't purely mechanically focused I would say. Perhaps I should say…
Alright, so here's a bit of an update on my model. I haven't changed too much as of yet but I worked at implementing suggestions. I shortened the arms and brought the waist in. [SF]Three9 I attempted to get in that "thickness" you mentioned. I haven't shortened the neck yet but I brought in a block-in for the shoulder…
pretty f-ing cool- the biggest crit I have is "GOOD LORD THATS ALOTTA POLLIES! The Unwrap must make baby jesus cry" Do you plan on actually making this a real time model? If so I`d suggest backsteping just a tad and thinking out what you can normnal map, and what needs to geometry. Sort of an obvious crtitque, but I cant…
Agree with North, I prefer to just have a column of full res (1200+ pixels wide) images with no thumbnails. And by pick a focus I mean more like pick environment art or character art specifically to improve on (at least at first) because it can be really slow to try to work EVERY field at the same time. You can work in as…
Thanks for the quick reply. I'm trying to earn my worth in the house so it can no longer be said that I don't do anything since I haven't really been interested in getting a job until now. Ever since I started modeling 5 years ago, I've always thought it would make a cool first job (and grant some bragging rights) if I…
Great work! Nice pose, amazing face and hair. Crits: - Spec is too shinny and looks to be the same level on everything, making it all look like plastic. - The feet look off, the heal specifically looks like it just disappeared. If you scaled the boot toe up alittle it might help capture the anime boot look without…