Hey guys, thought it might be cool to give another update. Check it out: still in the process of throwing in models and tileable textures. But I believe I got the layout of this project in UDK to be pretty good. Feel free to leave any thoughts. I'll be blending materials together with vertex coloring and techniques like…
Understand the command and what it's actually doing and why it fails, then alter your workflow or uv layouts accordingly. If you use cubes a lot, then I can see why this would become problematic if the default mappiing (inverted 'T' arrangement) was used. Maybe create a quick script to convert verts to edges, cut UVs and…
Didn't read the whole thread but what jumped out at me is that you're using a high res screenshot for your sci fi environment (first image, it's VERY PRETTY) and then you resize it with hmlt/site layout so it is 20% smaller. Why? Also, why not have larger versions when you click the image? I want to see the details and not…
I'm not sure I understand. If you want to copy the existing UVs to a second UV channel for say lightmaps, I use this mel polyUVSet -copy -nuv "lightmap"; You would replace lightmap with whatever you want. To go a step further, you would want to put this into a loop so it would do multiple objects, and for a lightmap you…
Just starting to layout some basic models in 3D with simple diffuse materials. I like to start with some simple textures that serve my needs but I usually end up changing them several times before I finalize them with spec, gloss, and normals. Right now I have a trim set and a few fill textures. I like having a trim set…
hard to tell without screens, but it does sound like you are getting some overlapping issues in your lightmap. not sure how maya exports things but did you double check in the static mesh editor that there is actually a map in the 1 coordinate? (toggling the UV layout button will confirm, switching to 0 should be your…
You will want to make the scene as modular as popular, because it is basically the same things tiled 3 to 4 times. If something isn't taking up the whole UV map, you can put 2 or more meshes on the same UV map (basically put one mesh on on half, put the other mesh on the other half, combine them together when baking, etc).…
Hey Armangelo, This is looking extremely inspiring for me. I love the attention to each and every brick and how clean and well organised the scene looks. The circular layout reminds me of World of Warcraft raid encounters.. as they are mostly designed in that way. I know everything is very WiP at the moment, but I…
Why are the jeans so big and the shirt so small? they should all have similar texel density so there aren't higher quality areas and blurry areas, plus the shirt is something that would be more focused on than the pants. You also have A LOT of empty space above the shirt and the flesh colored box area can be fixed and…
So I changed the layout to have larger thumbs on the main page and added the Normandy SR2. Tell me what you guys think or if anything is holding my folio back. I plan on adding a planet to the Normandy to give a better sense of scale but I figured it wouldn't hurt to have it on there anyway while I research how to make a…