You can download it from this topic http://www.polycount.com/forum/showthread.php?t=143106 Do not uninstall your current v1.6. This is the update for 1.6, not full installation.
i7 950 350$ MSI x58m 180$ 6gb ddr3 110$ Nvidia GTX 460 180$ Plain Lian Li Mid ATX Case 100$ 600w or more power supply 100$ 23inch LCD screen 190$ Win 7 Home Premium 64bit OEM 120$ 1TB 7200rpm 64mb cache HDD OEM 70$ Cheap OEM DVD writer 30$ You can use this as a starting point, not including mouse and keyboard all that…
I threw together a wireframe render tutorial for how I render wireframes in blender: As for the smoothing issue, it's because you have an ngon capping off your cylinder. Try one of these methods: https://blender.stackexchange.com/questions/14579/fill-cylinder-cap-with-quads
Ben Apuna has some Dragon Age stuff in his portfolio, you might want to check it out: http://dl.dropbox.com/u/1447878/Portfolio/Dragon%20Age%20-%20Apothecary.html Might be good ref when it comes to texturing anyway.
Hat is lumpy. I recommend modeling it as a subdivision model, but make it clean and not lumpy. Leather hats rarely get that lumpy in real life. Same critique goes for the clothes; they're generally looking lumpy. Really observe how leather coats and clothing folds in on itself, reacts to gravity, how folds wrap around the…
To get multiple views of same model in viewport just disable edit mode (right click model, click 'edit' button or press T) Now each time you LMB drag and drop in viewport while in draw mode (Q), it will place your current model on the 2.5d canvas, you can continue to position it using move/scale/rotate (W/E/R) until you…
Small Asset Update for my WW2 Axis First Person Assets, a gauze bandage used by the wehrmacht during wwII. Main purpose is some kind of medipack/medikit pickup for first person games. 1440 Tris, rendered in Unreal: Gazu
@Gazu thanks @Mossbros thanks, that's a great idea. I am planning to make this low poly, so performance is somewhat of an issue, but since this is going to be "next-gen" whatever that means atm, I could probably afford some extra detail on the velcro. Maybe this method they used for the mossy rocks in "Ryse" could give…