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Re: Has There Been Any News?
Reply by
Autocon
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Jun 2012
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General Discussion
I finished my article for it 8 months ago, and there was already a good amount done, im guessing some are a year old articles now :O
Re: Substance Designer - Master Thread
Reply by
iniside
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May 2014
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Adobe Substance
Why would you use 16 bit TGA for normal ? When it is imported to engine it get squashed to two 8-bit channels (3dc) anyway.
3 results
Re: Stuck at home rendering for work; there is no sleep tonight
Reply by
MainManiac
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Jun 2012
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General Discussion
Been there. I first entered the 3d scene with more VFX based renderings. They could take up to 8 hours on my very first laptop
Re: sketchbook: jouste
Reply by
adam
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May 2008
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Digital Sketchbooks
I sit beside this man for 8 hours a day and I swear its like watching Merlin cook up spells. Keep on' keepin' on Jesse.
3 results
Re: NVIDIA DirectStylus technology (Tegra NOTE 7)
Reply by
ZacD
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May 2014
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General Discussion
Working on 8 bit images, values only go from 0-255, not sure why you'd need much more than that for a tablet application.
Re: Sketchbook: Rukasu
Reply by
Keppo
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Jul 2014
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Digital Sketchbooks
Hi Lucas! Nice stuff, though spiders have 8 legs. Then again, i guess you can count hands as the missing legs :D
Re: How to make a quad-based sphere for TurboSmooth/SubDiv Proxy later on?
Reply by
Jonathan
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May 2008
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Technical Talk
For that I usually, Make a box with 4-8 divisions length/width/height, Spherify it, turbo smooth Works pretty good, though still not perfect.
3 results
Re: Monthly Noob Challenge 7 (Join in!)
Reply by
joshschmitt
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Jun 2013
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3D Art Showcase & Critiques
Ok, I am calling this one finished. Tell me what you guys thin, and hope to see your guys work on challenge 8.
Re: Mudbox or Zbrush for Environment Art?
Reply by
Ace-Angel
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Jul 2012
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General Discussion
You can use Dynamesh to your advantage for texturing in ZB, I think with a mesh at 8 million vertices translates to 2K pixels of texture space?
Re: Alpha not saving?
Reply by
Ryan Clark
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May 2010
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Technical Talk
Here's another thread of people experiencing this problem. Might have some useful info: http://www.ogre3d.org/forums/viewtopic.php?f=8&t=47910
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