Hello, everyone, I'm back again. I apologise for my 3 week abscence, I've had a lot of problems with my computer, mostly crashing when doing production on meshes (e.g. sculpting and Substance Desginer), but I've finaly managed to finish my first object in the scene. Here's the wireframe of the same object. Now, I'm kinda…
Thanks, @JonJo! I'm glad you're feelin it. Hope I can keep the updates as regular as possible. Tonight we got ourselves a minor updated on the dog's suit. I also wanted to bring the low poly blend shape expressions together in Maya, so now we got everything relating to the face retopoed and ready for unwrapping. Here's the…
Damn TeriyakiStyle :) My hero ! I didn't even know about that "Show Issues" button. That'll teach me not to read the manual to the end and trust my usual feeling with UIs. "If ZBrush displays a message after using the Make Union Mesh function, you will be able to use the Render >> Render Booleans >> Show Issues…
The performance isn't there with Quadro, I was using a Quadro 5000 (previously had a GTS250), wireframe and shaded performance increased by more than double but the moment I introduced textures it slowed down to similar performance (15-20fps), and my viewport 2.0 performance wasn't any better. I still had viewport…
I second Skuee's recommendation to make it all upfront without thumbnails. I think thumbs are justifiable if you have like tons of awesome work but even if you did have an awful lot of work if you're desperate to get hired I would just select the cream of the crop and display it big enough in the front page. Also…
that's a very nice model of an iconic tank, so kudos :) couple of quick suggestions: - slightly larger screenshots would help - there seem to be a couple of shading glitches on the sides of the high poly model? or are the angle changes intentional maybe.. below the turrent and to the rear - i might be talking out of my…
Site-wise, I agree, Artstation is just all around good and does wonders for exposure :) It's where all the cool kids are hanging out these days Content-wise, tbh there's a lot to critique. What pops out as needing improvement the most is lighting/composition (I'm seeing what looks like rooms lit by a single huge plain…
Thanks for your attention. So, I need to do: 1. Do not use Unreal Engine for now. Use Maya default rendering or Toolbag 2. Study material to improve the quality 3. Reduce the number of polygons a.k.a use normal map 4. upload both wireframe and texture file too Ok, let me focus 1, 2 and 4 for now.. I am trying normal map…
Does your triangulation look something like the left? The image with the normals looks that way, and the wireframe you've shown looks like it would triangulate badly, and give you a wonky normal map. Did a quick paintover to show some better topology. How many extra cuts on the right is up to you, but I definitely wouldn't…
I don't think it's too serious that you didn't do that, DerbyShire. From the rules' page: "What to deliver The submission will include: -3 beauty shots of the final environment taken from the real time engine of your choice. -A construction shot of the throne itself, showing the high poly mesh, low poly mesh with wireframe…