dunno about that... http://www.polygon.com/2012/11/10/3628880/thq-in-default-with-wells-fargo-over-50-million-credit-facility "Today THQ filed a notification for a five-day extension to file our quarterly report (10-Q). The delay in the filing of our 10-Q has been caused by certain issues under the terms of our credit…
I'm a fitter and turner, and a welder. I have also worked in transport (both as driver and in maintenance). I also dabble in alternative fuel research, auto modifications, gunsmithing and chemical engineering. Looking to play with a bit of 3D modelling for a bit of a change (especially since I have been unable to work for…
Looks sweet, presentation is nice aswell. You could maybe try one shot with a strong directional light, yours is really even, usually does great work on complex geometric shapes Also, the green cloth stands out a little negatively because it is not apparent on anything else. It would balance a lot better if you bring back…
Hey thanks for the kind words guys :D Sorry for the delay on updates, I'm back on to this project to get it finished up and post up some breakdowns from next week so stay tuned! @Iciban - Yeah I often end up with it all in one or at least a few layers, I try to keep the layers merged down where possible after I'm happy…
I think the tower on the background is too flat, somehow looks as if there's no light cast on it from directional light? and it's too clean as well. Some dirt/stain decals on it would go a long way. Street is reflecting the environment/sky way too uniformly. It would look a lot better if you modify the specular there to…
I'm open to suggestions :D I'll probably also add some street sign, lamp posts, fire hydrant, possibly a burnt out car, or a car with its wheels stolen jacked up on some bricks. Working on a broken into shop at the moment. Anything which can make this more interesting obviously it initially was just meant to be the alley…
Scruples is correct, that is too much unique space for a single texture sheet. You will want texture information that follows the corrugation and plate details (medium to small scale) but you also probably want some big details across the side to provide some large scale texture variation (ground fade dirt, logos...). The…
When in doubt, add enough polygons so that there are almost no faceted silhouettes on anything. Ideally, the untextured low poly model should look pretty good, even without things like normal maps (use face-weighted modeling and add little bevels fairly often etc). If a small prop that might have been 200 polys last decade…
Thanks for the feedback Giacomo. I agree I need to add more ambient light I'm still not sure how I can make it look natural as I want the place to have an abandoned feel with electric power having been out for some time. But from the point of view of the viewer i can see that it doesn't show the texture work too well. With…
Finally finished! Total time this took was around 10 days, though it probably would have been quicker if I hadn't played so much Destiny... Didn't really get around to making a cool statue so I just made a throne and took the focus away from that area. The vases were pretty lazily textured and I could have used some crack…