Hi there, I have created this walkway kit that I want to take into UE4, but I am assembling it in Maya and then importing as it's easier to set up certain walkway configurations that way (like the one pictured on the right) rather than assembling all the separate objects on the left in UE4. If I import it as a the group on…
just signed on an indie project as environment artist. i would like to give it my best, but this is totally new and alien to me. my question is, where do you start? do i paint a scene that shows the color scheme & mood of the levels? do i sketch out the actual level layouts? do i draw concepts of the structures as…
This is a new demo reel I have been working on for close to a year in my off time. It's set in England around the Danish invasion, with this group being an extreme end of of viking culture. "The Pup of Fenrir" is this cult's name and the idea is they are war/ end world minded. I only have the low poly/ props done with the…
while higher res bakes and more bit depth can help with parts of your problem i have to say your uv layout shows a lot of wasted space and to be honest your low poly as far as i can tell from the sketch fab looks very bumpy. cant say much about the highpoly from the wireframe screenshot but the low poly geo for sure could…
http://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-9E98AEAC-F06F-4FAD-9091-DCD30AC9BB26 Straighten Selection tool only works with rectilinear layouts. There are a bunch of tools in there though to help out with straightening. You can also try Spline Mapping…
The mandatory Hard-Surface component of the project: A little crashed capsule that the tree has grown around. Loosely based off the Vostok capsule, but I have taken significant liberties with its layout (Some may recognise the DSKEY/AGC - don't tell the nerds). It's still feeling a little empty/underdetailed, so some…
Here's the low poly. I will have to make a few adjustments to the high poly after moving a couple things around. The current tri count is around 4772. I spent a lot of time connecting every little thing together until the very end when I couldn't take it anymore around the tip-middle details. I was thinking of the painting…
With the "Splinters in the wood" if you mean the broken beams then yeah I would go for alphas, it seems the best route (especially when talking poly count). Which textures are you talking about specifically with "Up to interpretation"? And as far as continuity between the painting and your layout, I would say to test with…
well hello, its me again :) not early stages anymore :) trying to finish my folio, so that things can start to move ^^ at first i was having it at carbonmade, but i decided that wix would be a better choice. well, enough rambling, this is what i have so far: http://www.wix.com/rodrigomaldonado_48/folio any crits are more…
Thanks for the responses, guys! Definitely taking the palette crits down and keeping them in mind moving forward from here. @Jessica; Unfortunately due to the sort of shambled way I started building the environment, composition and layout were not hammered down from the start, which is definitely something I regret. I'll…