hmmm, ok. sorry I couldn't help. :C Marmoset is a good option if you have the money. There has been some talk from the developers about implementing a dota 2 style shader to Marmoset 2.
For Jazz Jackrabbit 2 ref, been looking at this sprite sheet: (Source: https://www.spriters-resource.com/fullview/22158/) (Source: http://www.oldgames.sk/en/game/jazz-jackrabbit-2/pictures/) Plus any of the in-game splashes.
Here's the manual http://www.ikea.com/ms/en_US/customer_service/assembly/F/F00155006.pdf I think it's just 2 shapes, you really one need to bend 2 pieces correctly and then duplicate them around.
hey guys questions about the lightmap in U4 i have uv channel 1 and uv channel 2 and it seems udk was using uv channel 1 for the lighting i always thought it used channel 2 ?
You don't need a Panner for a simple Offset. Just add a Constant2Vector to your TexCoord. For a material instance you need to use a vector parameter and mask off 2 channels - alternatively append 2 scalar params.
I was omitted from the Far Cry 2 credits. Funny how that happened, considering 2 Directing Members of the game are on the committee was involved with writing the IGDA credit standard: http://archives.igda.org/credit/IGDA_Game_Crediting_Guide_Draft_8-5.pdf
The Challenge says Humanoid. But for some this means 1 head 2 arms 2 legs. For others it means human like in appearance also. So if i want to make lets say a Leprechaun sized Robot is that humanoid? or not
Not sure if this is where to ask, but when Marmoset 2 releases, will it be a separate release or will people who have a licence to Marmoset 1(.09) have access to 2? Any hints at what some of the new features might be? xD
Ah... there's a name. Well, now I really don't feel quite so strange. Interesting though, how often it's facial... I hadn't put 2 and 2 together with that but sure enough, it's very frequently faces.