There was another email exchange which I caught in the comments on Blues News last Monday, when Jack went after the Sims 2 [ QUOTE ] This is a dialog between myself and Mr. Tjhompson, the first part is at the bottom and works up...enjoy. Sorry about the length... I have met Col. North and he thinks Im a great patriot.…
Hi Guys, I know nobody has posted in this thread for a while but some people PMed me asking for a making of. Below a thorough description of the creation process on this character. Hope it is usefull to some. Overview I want to start this Making of, by giving a shout-out to Josh Herman, whose Hard Surface Character…
Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
I am sorry that this post will be a bit long, as it contains also a small introduction of me as well. I know it should be a separate post but since "I am a TD by trade" came up i felt that i should also introduce myself. Something that should be the first thing to do when i joined your community. No i am not one of those…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
The Photomerge tool in Photoshop is great for normal panoramas, but it cannot stitch fully spherical panoramas. (This will be added in CS4). Don't even spend time on the mirror ball technique, it's a lot of work and the results are not very good. You are very limited by the resolution of your camera, so at best you'll get…
Texture Process / Personal Art Style Definition & Basic Overview of Asset Creation To define an art style especially for a team of individuals that share a vast range of abilities, especially in sculpting and high poly modelling and generating both the normal information and the other maps associated with these workflows…
@chien Thanks for the question. There are a few links to some write-ups about common baking artifacts in this post and some examples of how triangulation affects normal bakes in this discussion. Additional content about these topics is planned but, since most of the tools used for baking are already well documented, the…
Sorry I am not sure what I am doing wrong in my statements? I apologize. But as far as I know we have the same internet with the same historical facts. In 2001 when that demo was released It was demo-ed on the 2nd generation gpu chips released that year. With such revolutionary pixel shader work I can't see how they didn't…
NOTE FOR MODERATORS: DO NOT APPROVE THIS POST FOR PUBLIC VIEWING. I've written it out ahead of time so when its OK to post publicly it can be approved. Until then let it remain invisible. Dominance War IV Anticipation for the launch of a yearly event grows as we near the starting mark for Dominance War IV. Dominance War,…