Ok, thanks. It is just confusing me because I've been checking out some of the assets from unreal engine 4, particularly ones created by epic games that are used in their demos, and they don't seem to follow this rule but somehow get better looking normals. What I mean is, for instance I was looking at this bulkhead prop…
For me the knurling step by step is completelly witchery, some kind of black magic :open_mouth: Your high and lowpoly meshes look awesome. Nice job! I have pinned half of your screenshots to a pinterest board xD
Anyone knows what witchery is this ? Also yes, I ve checked normals at least 4 times, flipped them and the problem is still the same. First time I ecountered something like this.
Note: Urgently seeking for Concept Artists Hello fellow gamers and artists! Interlight Studio is a small independent game development team formed by talented individuals worldwide. We are seeking talented, creative individuals for the development of our current project. We're passionate, serious, open minded, gaining…
Hi! My name is Paul and I am 23 years old. For 3 years I've studied at Gdańsk University of Technology majoring in Control Engineering and Robotics. My passion has always been computer games and their creation. Recently I was undergoing practical tests for 3D Generalist's position in Bohemia Interactive and Keen Software…
Is it possible, through some witchery or text file editing, to unlock the tab button in Max for use as a hotkey (ctrl+tab, alt+tab, shift+tab, etc)? Max ignores the tab key when I'm trying to assign it in the Custom User Interface Keyboard window.
Latest: So it have been a while since I posted anything. I have been spending some time freelancing but mostly I have been away from my computer. Renovating my apartment and other real life stuff. The time has thus now come to get back on the grind. Since two days ago I started a new Project. The goals are as follows: To…
And they're both on the same platform, it says more about the scope of the project rather than the cost of developing a game, if you would've said god of war 2 to god of war 3 I would've agreed though, since pipelines change, assets has to be made in entirely different ways. But in the case of making assets for consoles we…
@Poinball Thanks dude! Glad I'm on the right track! @Poseidon8734 I find it's good to find a bunch of different stuff around the house and in catelogues/ magazines etc. and just try to copy it as closely as possible. Start out simple and move on to more complex stuff as you improve. After that find some prop or weapon…
A big thank you to all of you guys! @Tris - thanks man, I think that bright spots and desaturated color palette in your artworks work really well. It makes them very memorable. @Stirls - This one was actually inspired by the swamps area they showed in Witcher 3, damn that game looks tasty. However, a couple hundreds of…