Your high poly stuff is very good, but you could still improve much in terms of texturing and low poly translation. Specular maps seem to be nonexistent. I think you could remove about half of the weaker pieces and leave yourself with a very solid portfolio. You should list the appropriate reference when using other…
How does the mask stay on his head? Also, like throttle kitty said, the arms are a bit off... and his mouth is a lot weaker in the model than in the concept. I'm assuming you're not going to animate the mask (like you would a face) so just model in the expression that you wanted to have for it. Right now it's just... blank…
There's no particular time of the year. Around Christmas it can get really slow since many are taking vacation time. But it's a fallacy to think about prepping for a particular time. The job seeking game is always on. The sharks are circling and looking for a tasty leg. Give them that meaty calf! If you're not getting bit,…
Bit of a late reply, but thanks for the comments Paul, were very helpful :) I've just recently done a fairly major update to the site, with work that I did while at my internship and also more of my personal work. I've also culled what I deemed to be my older/weaker props and replaced them with work that I believe better…
In Unreal 4, you can use "planar reflections" to achieve high quality real time reflections, so I would say the first 2 image would be doable. But the third one would be harder to get it right, because planar reflection only reflects on a plane, and you would need to place multiple of them so it would quickly become too…
You've got some good work, and your texturing is pretty strong, although many of the shots some very blown out and overexposed, you might want to revisit the lighting on a couple pieces. I have also never, ever seen anybody match concepts so closely in 3d. It's almost a little creepy. Way to go. Two big critiques - get rid…
Do you have gamma correction in 3dsmax enabled? It shouldn't be. Does Xoliul's shader even work with 3dsmax2013? I know Autodesk changed some things around in an update and broke viewport shaders. You shouldn't be viewing your normal maps in Max's viewport anyway as it is terrible. You should take the model into an engine,…
I re-visted this piece over the weekend: The Reaver Gladius new: model I made this low poly short sword when I was first setting out to learn 3d. I was pretty timid about color at that point so I kept it monochrome. old: model I really liked the design and thought I should do something with the piece. The answer turned out…
just make sure you got the "lead" (as in leadership) part right. Make sure you delegate work. Don't hog the best / coolest work for yourself, especially when there's other talent in the team (won't make people happy). Be prepared for some tutoring if there's juniors. You will also be setting the standard for technical and…
- Far Cry 2 is the best Far Cry. Everything criticized about it is actually what makes it good: no fast travel, no UI map, no holding your hand etc; - The problem with zombie games is not within the theme itself, but with it's execution. Few zombie games are actually good; - Motion blur is completelly pointless and adds…