Added the basics of a targeting system to the character, able to lock on enemies, disengage, switch enemies and have available targets fade off at a distance. I'll need to add different movement in this mode so you don't just run circles around the guy.
Sure its horrible if your targeting everybody.. but targetting everybody would just create a shitty product. that said, why is it that i post a joke and everyone rebuts it like i was being serious. *edited out my own personal hatred of consoles rant*
This is how I do my zbrushedness. I bring in the model and create a morph target then subdivide a couple times and then switch back to the morph target, keeps the bulk of the model.. here's a tut with it in there; http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=53
[ QUOTE ] and target results so I can see if I'm up to standard and practise? thanks. [/ QUOTE ] Dunno about art tests, but as for target results, walk into a store and buy any new videogame. That should be a pretty good start for comparing your work.
I haven't done coop yet but just screwing around getting agility orbs was a blast. Driving around seems to be real meh to me. I love the targeting system though. It's the first 3rd person action game to nail targeting in my opinion.
You could use the weight attribute on the constrain node. add another target(null) to the constraint with the jaw's position @ it's relaxed state. Keeping the weight attribute of that null target at 1... Lower the original weight to a value lower than 1 till the teeth no longer penetrate.
If the UVs somehow got deleted in zbrush, you could try storing a morph target and reimporting the original obj. As long as the vertex order hasn't changed it should automatically reattach the UVs (and you can use the morph target to switch back and forth between poses).
I dont think the shooting has much to do with the outcome. Its people looking for an excuse. When people are targetting random houses, flats, shops. Thats not targetting the cause of their anger. There just shitting in their own garden(although there not because there probably from different areas).
I still don't get why you say only target model matters. My target mesh UV is the same as the high poly mesh UV, except that the high poly mesh UV is divided into little faces and are all seperate from one another.
Hi I really like the stager feature in zbrush, but I often find myself wanting to adjust the 'home stage' or 'target stage' positions down the road & I haven't figured out a way to do this. Is it possible? Ive tied up clicking the 'home stage' toggle, adjusting subtools position and then clicking 'home stage' again, but…