Thanks guys! Hopefully gonna have the scene ready sometime soon. Mainly working on the office area now. Gonna post updates as soon as possible, but yeah, I'm feeling like a zombie atm. >.< Again, thanks guys! I really appreciate it! :)
That's all well and good. But... KNOW THIS: My steam group has now reached 9876 fat, greasy, high voiced, nerds. Soon you'll have no choice but to listen to us, and revert all changes. Join the group, soon we'll have 10,000.
Appreciate everyone who has responded so far! We'll get codes sent out soon! P.S. Csaba, just wait till we show the world what Justin has done with your wonderful character very very soon :) )
thank you very much guys for the comments. I have rendered out a turnaround and will post that as soon as I compress it. I have also baked everything and will show the realtime version soon as well. Lets hope this piece gets me a job
The license for Suite 2 is your Quixel e-mail account. :smile: Smart Materials from 1.8 are not yet compatible with DDO 2 - there will be a conversion tool coming soon! Re-rendering appears to be disabled for the moment. This too should be coming soon!
Thank you for your feedback ! I completely agree with you, remember that the last video is almost 5 months old. We have been working on a drifting feature that will be finished very soon, I'll post a video as soon as it is working fine.
More updates. Got the vegetaion and other minor stuff done. Soon I will be scuplting the monster in the center of the room. As of now i am trying to get a reflection/cubemap node in my Master material. Hopefully I will find a soultion soon.
Raul... Here is my phone :P I didn't really get to spend time on rendering it like I wanted, but that will come soon hopefully. Let me know what you guys think :D Low-poly to come soon.
7hny and Bek: I was unfortunately never able to reproduce the issue you reported (trust me, I tried quite a bit); I spent quite a lot of time but was getting nowhere. Well, until yesterday, right after the release. I visited an EA studio and one of the artists was experiencing the same issue -- turns out this is an Adobe…
Where to begin? It's nice that you're doing fan-art, it helps to keep motivation during portfolio hell. Though be mindful that a scene like this isn't necessarily going to scream "Bloodborne" to anyone looking at it. Don't lean on it for recognition. And unless you're trying to get a job at Fromsoft (and trust me, you…