@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
Hi everyone! That's what I've been working on recently. I used two 2K textures for the whole scene. All textures for Blacksmith shop were hand-painted. Uber cool Quixel Suite was used only on Gravity generator's textures. Rendered in awesome Marmoset Toolbag 2. Really fell in love with it. Later will post some wires too.…
Welcome to our outsourcing studio, where we specialize in creating high-quality assets for the gaming industry. Our services include creating stunning visual effects (VFX), 3D art for weapons and props, and Unreal Engine blueprints. We understand the importance of meeting industry standards and delivering our work on time.…
I'd have to agree with Adam, I think greenlight is def a step in a good direction. If Valve started hiring specific people to look over the games they would be falling into the exact definition of a publisher, and as people already loudly state, publishers don't publish what people always want, know body can always know…
You probably would have had better luck with some CAD software. But since you're already here with the model, I'd suggest rendering the ortho view straight from Maya for printing. Accurately positioning an ortho camera and keeping your measurements is a bit of a trick, but it goes like this: We'll use a plane to both frame…
"In a quaint rural village lies a treasure trove of information. Hidden down a little lane lives a wonderfully small book shop that hasn't seen a customer in years. Unknown to the regular passer by, the "Throne of Knowledge" lies within..." This was the idea I had for the Throne Challenge, but I never managed to find time…
Do you guys have any tips on how to clean .Step that have been converted to .OBJ? When I export a model from SolidWorks into Maya as an .OBJ, it has a lot of vertices, normals are inverted and it is a mess. I need those models to optimize those models, is it better to clean the complicated part and just remodel the simple…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hi all, after reading here and there this forum, I learned a normal workflow would be: * rough shapes of assets for game tests * creating hires versions * sculpting (eventually) * retopo (lowres) * uv and painting * game tests But feel free to correct me if I'm wrong. Then I watched these videos:…
I think culture, religion and ethnicity being thrown into any entertainment explicitly, just for showcase look rather boring , same as period/costume dramas. Seen too many already. On the other hand something freshly constructed , totally invented and having just some distant historical yet recognizable reference looks…