Hello there! So I made this prop for fun/practice and I would love some feedback on it. It is weighing in at 958 polys and the usual diffuse, spec, and normal. I'm also trying to speed up my work speed, so is two days(in free time) a normal amount of time to spend on it? Pics! Wire! Thanks for looking!
Hello there! I am both a concept artist and 3D asset artist that has worked in the video game industry for 3 years now. I am looking for remote work, or remote freelance full time. I also am looking for a full time job somewhere in Ontario. I have done 2D and 3D concept work along with 3D pipeline assistance for unity and…
Hello.! I'm looking for Freelance work. My specialty is hard surface for weapon , vehicle and props. Portfolio: http://inthecave.maru.net Email: zeorous@naver.com Thanks,
I was in the mood to make a Soda Can and a MilkCrate HP prop for some odd reason... There's plenty of cooler stuff to do, but I was in the mood :poly121: Cheers!
Hey guys, I'm just wraping up with this prop for a scene im working on, any thoughts on what i can improve with my textures? Any feedback is appreciated :D
I'm in the process of making a series of medical/hospital props. I'm pretty rusty at hard surface modeling so I'd really appreciate feedback and critiques, I'm having a hard time getting the scalpel to look right. I'll post more as I keep going.
Hey everyone, I'm currently looking for freelance work as a prop or environment artist. My portfolio and some examples are below. Thanks! Portfolio Link: http://www.jamesa.ca
my name is John Easling and I am a 3D props and environment artist looking for a great project, some of my work can be seen at: http://johneasling.wordpress.com/
I m currently working on a personal project with some survival props and other environment textures.
I work with substance designer and painter. feedback are welcome :) you can find them with marmoset view on my artstation. https://www.artstation.com/artist/sellierdavid