Hi im new to polycount & relativly new to 3d modelling as well :) This is the first high poly model i have ever done & to be fair the overall production of it wasnt quite as difficult as I thought :thumbup: The actual model is for a university project in which the assignment is to create a 3D scene, which included an asset…
Hey there. I'd like to share a game development project with you, and give those who are interested the opportunity to join the development team. The project is called Might and Magic X: Children of the Void (M&MX), and it is an RPG, entirely nonprofit, and will be designed for the Windows and Linux platforms on the Unity…
bounch: it's like the difference between R and NC-17 in the movie system--there are plenty of horribly violent or sexual movies that probably would have made NC-17 easily, if some sort of public sentiment or ratings board turned against it. it's not really about the content, it's about whether or not they want it out…
I don't necessarily think it's quite that cut-and-dried. Yes, there are a lot of games coming out with fancy pixel shaders and averaged normals for simulated SSS and such, but that doesn't completely rule out AO for skin shading. Skin shaders aren't cheap, so it would make sense to use every tool at your disposal to get a…
On my project I'm friends with some artists and a couple of programmers. My AD rules as well, he's the guy who "brought me over" so to say. /me pets Yves. I have some more friends (artists) on other projects at Ubi, one of them being the awesomely funny Sound Designer (PaK already mentioned who) Brian Youds. And a level…
Hello, Rancor Studios is looking for a freelance 3D modeller for our first project which is a medieval war combat game. We are in need of two modular human character models (1 Male, 1 Female) and would mimic the type of models used in games like Guild Wars 2 for use as the playable characters as well as random NPCs. We…
Got my hands on the Pro free trial, so i'm using and abusing those image filters! Everything seems to look 10 times better now. Added some random flowers here and there, not really too sure about them though. I want to make some kind of tunnels to go through made from hollowed out logs, and possibly some kind of network of…
Hehe, well it's stayed in that state so far! I've been in and out a few times and it's all still lying around. I just fired off a few area-effect fireballs into the shelves, everything goes flying Unfortunately I don't think you get arrested, or even noticed for doing it - try running around on a shop counter desk and…
I do agree, on your points. The rogue system is a bit flawed. I think it should take more than one hit, to trigger a rogue status (or the early 'red' status). Several times, I accidentally hit someone (because a random walked in front of me), while we were attacking other rogue agents. That caused our group to start…