Hi there! Right now I am hard-coding a piece of code, and I dont know almost anything about mel (but i am trying) The thing is I want this code works for any cam i have selected, right now only work if the camara names that way setAttr "cameraShape1.filmFit" 3; setAttr "cameraShape1.overscan" 1; setAttr…
Hi I'm working on a small script so I could increase my workflow. Whole script is working but that last procedure bevel command is not working properly can you tell me how to fix it? ( polyBevel -fraction 0.2 -chamfer 0; ) Here I'm using fraction value 0.2 and chamfer is 0 but when I run the script it is using the maya…
BradMyers82: Thanks a lot Brad, I totally agree about the arms, I've always felt like the concept was more compact and stronger in a sense. I went back and reworked that area. As far as the hair though, I was thinking of going for the Peruvian hairless look. Jon Rush: thanks man, yeah I still had and have work left to do…
Hey let me know what you guys think! I'm starting look for a job in Edmonton and Vancouver next week, and hope my website is up to snuff. www.trevortang.net Reel Low 17 megs High 32 megs
wow , 21 megs for 8 jpegs. make it easy for your viewer by having them on line or reduce the size of your jpegs.I rarely have more than 4 megs of jpegs
Hi. I have a problem with 3ds Max. If I use the option Shape Merge with a new shape, I have this: But if I use it with a shape created with the tool "Create Shape from Selection" after select the border of the horizontal cilinder, I get this: In both cases, the projection of the shape goes to different directions. And I…
I'm going to have to give it a "meh". Perhaps it was what some touched on in this thread already about expectations being different or perhaps it was because I just saw Children of Men and loved it so much. Meh.
The top of the body is not always equal to the legs, legs are generally shorter, especially on men ( and average women too, that's why they use high heels ). But yeah, they look a bit short here.
Here's a Mel I made to speed up initial UV creation. It automatically creates oriented UVs for the selected meshes and a UV layout for all the objects in the current selection on a single texture sheet. It cuts hard edges and uses the new Auto Seams command (Maya 2017 Update 4 or 2018) to create UV shells which it then…