Day 15 Reference: https://www.artstation.com/artwork/EawqZ0 by Karrah E Time taken 2h Notes: tried something slightly more eering towards normal proportions think it's just "Ok" definetly the direction I'm on more shaky ground for didn't capture the spirit of the drawing fun practice EDIT: This one was rushed while I was…
@lolpoly thanks so much! Its been quite an exercise in discipline staying focused on it for so long but I've learned so much since I started and have had a blast working on it - thanks for checking it out! Lately I've been working on some WoW inspired particles and effects in Godot, trying to keep things relatively simple…
I'm attempting to create my first model for TF2 that will replace the bat, but upon compiling my files, both the Scout's hands and the model itself are invisible in-game. I've used the SourceSDK model viewer to load my model up and this is the preview... This is my .vmt: "VertexLitGeneric"{ "$baseTexture"…
I'm excited to see this finished. Here's a hodgepodge of notes: The third strike is pretty cool. I really like the big pose change as he goes down with one hand on the ground before jumping back. There's a lot of character in that moment. The first strike isn't working for me. It's not easy to follow to the sword because…
^Thank you i hate myself idk how i haven't figured this out already, sry that you had to pose for me..idk what is wrong anyway how about some comments to the art instead. Greenthumb: Nice job would have liked to have seen him dirty up and paint chipped off, really cool job. fsnake: lol that is so damn cute i had a dumb…
To put one on top this resurrection:wink: .. this texture with 160 "windows" is properly the worst choice for a building trim sheet.. maybe a max of four (?) different window texture.. (also usable for a door frame).. And IDK why some of the window UVs are 90 degrees rotate vut i just "reset" them (completelt from 0,0 to…
I am sharing knowledge i learned and i hope it helps everyone new old, what have you, i came up with this while working on my Wild West Entry, still up on the portfolio. This is really self explanatory by the images alone, should be no need for extra information (i typed it into the images anyway) HOWEVER if you need extra…
About last indent i full agree with you, idk why i don't do this earlier. But i think if i post thumbnail how you said "in small world" main model will be lost from the field of view.
The most part of the work in 3D is not on the computer.. it's in your head.. So.. do a blockout.. (simple paper scrible will be platform independent :wink: ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example:…