Hi everyone, I was wondering something as I noticed that my substance designer/painter subscription ran out how people keep their software up to date for private use. When I consider that Allegorithmic Pack 250€ per year Photoshop CC 285€ per year 3ds max 2000€ per year Vray 350€ per year Zbrush 330€ per year (unless you…
I've already created a previous thread which is a part of this but I've redone the whole thing. In this task for my course, I have to create four 500 Tris models to industry standard.* Melee weapon * Ranged Weapon * Item of clothing * An item from home Each model, along with its 500 Tris, is allowed one 512 texture map,…
But how did you determine your rate in the first place? My concern would be whether your rate accurately reflects your total costs. E.G., I can charge $25 per hour, but if my total costs in a year are reflective of $30 per hour, then I am losing money due to my need to fulfill the overhead costs aspect. This tool is about…
Logitech G400 or 500 (great to hold, the 500 has customizable weight and they last) Microsoft Explorer 3.0 or older (all shaped the same, light and very nice both in feel and build quality) Steelseries Sensei (very similar to the MS Explorer in shape but a tad more gaming oriented.. that is needlessly high DPI that doesn´t…
MagicSquire 2.6 and 2.7 updates. As your brush collections grow so grows MagicSquire! Mind-blowing 4-8x speed improvement on Photoshop CC, fast display of 500+ brushes in a single group, Magic Eraser now reverts with second click, more! WHAT’S NEW: – Improved loading of multiple .tpl files – Significantly improved UI…
I've owned or do own a good majority of the M43 prime lenses, heres a quick recap: Samyang 7.5mm fisheye lens, haven't owned (but have owned 8mm 3.5 in Canon mount) very good lens, super wide fisheye effect isn't really general purpose though. Very small and inexpensive($200-ish?) Olympus 12mm 2.0 - Currently own, lovely…
[ QUOTE ] Its always funny hearing people that texture 500 poly models with only diffuse try to tell people the "correct" way to uv in what, 2008? Really if you guys had any experience at all texturing characters with 5-15k poly limits you'd know how absolutely absurd it is to think everything should be done by hand. Spend…