I think it's fairly obvious that "standard" service will become completely useless, and that anyone who wants their website to load faster than 2400 baud will have to pay through the nose. Of course, the telcos will reserve the right to deny anyone they choose the high quality connection.
Ive got this character Im working on for my portfolio. What do you guys think? Is it worhty, if not what would make it better. tech specs: 4600 tris one 1024 color with alpha one 1024 normal
I lived in Dubai when they started the construction of burj dubai. its going to be the tallest building but they are already starting on another building that is going to be 1200 meters... this one is called The Al Burj.
wow, I never saw all of the options to download open gl, directx 9 and cuda, even stated that my vid card is supported, (ati 9200) and now the download link is broken... just found the proper link in the forums, will try this out tomorrow, thanks.
Had that happen in my Jeep once going up a pretty significant hill, except it didn't quite snap cleanly. Part of it shredded along the length and there was a long, rubber string hanging off that started going WHAPWHAPWHAPWHAPWHAP against the hood at 2200 rpm. Yeah, that was fun.
Shendoo- Thanks, it is a lowpoly and stands currently at 4250, which is high for a wildstar asset but not for today's engines. My priority was to make it look as good as possible and worry about the polycount an other time. I may go back and sort a few areas that could be optimized better.
[ QUOTE ] A regular male? Perhaps this will help you, a 2200 polygon male I built about 18 months ago. [/ QUOTE ] He looks a lot like Tom Quinn from Spooks (MI-5) Incidentally when is Season 3 going to be on DVD? Scott
I'm seeing that weapons in UT3 range from about 4000 to 12000 triangles for the 1st-person models, and about a third of that for third-person. Also, the texture maps for the guns are mostly brought in at 2048. So there are some numbers to work with if you want to go by UT3 standards.
soul, you have so many edge loops, yet at the angle you have a pointy cheek. The edge under it needs to come out some to smooth out that edge. You know this better than i do.... oh and 256 on 2400, pure evil......
haha, that's funny shit. Though I have to say I laughed even more at Argh's cockyness. He was bragging about how great his skills are, and how amazing his model is for `1200 polys, then showed this: http://www.wolfegames.com/TA_Section/Screens/screen011.jpg