If I remember correctly, it comes from the Adaptive Undersampling of textures rendered past like a 256 or 512. Try turning that off and see if that fixes it.
Hello everyone! I'm not sure if I'm creating this topic in the right place, but this site looks like exactly what I need! I did some low poly 3D back in Uni, but was ultimately convinced "I can't use this" and have been scared to learn it properly so abandoned it. No more!! I'm getting over demons and ready to head face…
I really dig looking at this thread, but I've never posted here, so I thought I'd start with a Space Marine model I started a while ago. I haven't had time to finish up the low poly until this weekend, just got through with a student production. The character is 8256 tris and the gun is 940. There's a lot of geometry not…
I thought dpi was just something relevant for printing? If your not gonna print it, it dont matter, all that matters is the resolution(512, 256, 1024 etc).