Welcome all! I am the Co-Owner of Voidwalker Studios (shared ownership). We are an indie game development company that aims at making the games we have dreamed of. We are currently hiring! We will not be able to pay you right away, but as soon as we create our first game we will be able to give you guys paychecks. I will…
[quote='[HP]I understand EQ point that you shouldn't crunch just because everyone is doing it, but I don't entirely agree with it. Live by the sword, die by the sword. If you stand beside your team during good and bad times, in the end it will pay off, management will notice your efforts and in the end you will be…
Wow, I am really starting to understand why you all keep coming here. I have gotten better career advice in the past 3 days here then in my entire life. I'm going to try and resist writing a novel on here, so I'll just respond to a couple of things. First, I never came looking for praise. I knew I would get critiqued, that…
The first example is using a NURB surface that is parented, I am just not sure how to get the cape to behave at the extreme positions. To make the arm joint drive the shawl joints, I created a Connection holding group inside the Offset group, and that is where the connection is housed, to keep the actual controller clean.…
Spiral Game Studios is currently seeking additional talent. We have a few positions to fill and we look forward to all applications. Due to the overwhelming amount of applications that we receive we will not be able to respond to all emails - we hope you understand. ABOUT SPIRAL GAME STUDIOS: Spiral Studios intends to…
"I decided to make this thread because I need some really good and constructive advice and tips on what I should really be focusing on right now and what skillset I should have by the time I leave uni." First step is good. You posted in Polycount. Half the students I go to school with don't even know about this place, and…
Thanks guys! :D Late response from me hehe xD kinda just went hermit mode again once I was done. There's so many great entries, I'm doubtful of how far I'll get with Nami, but it was good to participate nonetheless :) Even just to see how much I still have to learn to become a part of the Riot art team, one daaayy~ So…
Ok, I took a look at your file. The shading issue can be fixed in a few steps: 1. Select the mesh layer that your character is on. 2. Go to the Shader Tree Tab and under the Render Node Delete the "01 - Default (Material)" Node. I think this material is created when importing via FBX from another app. Modo is probably…
I guess having worked mainly circuit racers, then occlusion wouldn't be much of an issue, as you would be viewing a lot of the track at any one time, and yep LODs would be more efficient. I'm going to make some very windy/hilly mountain tracks, where you really would be only viewing about 5% of the track at once. I…
We have three machines at our place: - Twilight Zone (I second skayne on it being awesome) - Corvette - Star Trek: The Next Generation We bought all three from a business friend. He bought them in huge numbers (when we bought these three, he had at least fifty in his shop) from failed arcades in Germany. Two big things to…