@wilson66 It depends on how Modo implements an OBJ importer/exporter. I might as well be, that they write their names into comments in the file, so they can extract those back out later. I don't think Blender does that. Also here is a reference of what can be in an OBJ file:…
Using Texture Tools for Blender : you can in the UV Editing workpace/viewport click the Checker Map creation button and instantly switch into Texture Painting workspace/vieport and paint onto your object.. Maybe using one additional click for choosing the size.. (and maybe one for new material.. 😅) (Dont' forget to save…
Hi, I came across a small problem, which I believe it has a simple solution, but I am new into Blender and into sculping and still learning the basics. I tried joining two meshes together with activating the Bool tool add on in preferences, selecting the objects and pressing shift+ctrl+Num+(direct union). But the neck now…
Hey thank you so much! Opening Blender an being able to NAVIGATE THE VIEWPORT (!) is quite the feeling, its almost alien haha. Great move from whoever implemented that. I am getting very poor 3D performance tho, I am a bit surprised. I was expected Silo/Modo smoothness and antialiasing but it turns out to be quite slow?…
@Flight & Volantk, you need to enable Auto Smooth on the object, which you can find in the edit panel (to the right of the modifiers panel). And no, I'm not shading flat, that's just because I'm using the normals from a plane pointing up With autosmooth: Without autosmooth: (Don't worry about the vertex group, I was…
Every time I go to use meshes created by addons I am so dissapointed that you can't move/scale/rotate the objects without losing the settings. I know I've whinged about this before but it really irks me. Don't know how people go on about ngons and not this issue, wish there was a fix for it :( Also the gems add-on is near…
IMO I don't think adding a "history stack" is the way to go, I never thought mayas way of using a stack was worthwhile and sounds like a major overhaull too. Instead why not just add some live primitives? Then when your done convert to mesh like you would with a curve, as someone with no programming experience that sounds…
@melviso When I think about it for a moment, you can probably do that with image textures, if you just keep yourself to 2D surfaces and are not trying to create something cohesive across a whole 3D object like single blocks of wood. I mean manipulating UV coordinate vectors is pretty much the core of what happens in the…
What you did in setup 2 is most likely the default for the vector input of image texture nodes. I only say most likely, because I do not know if they behave differently for lights than they do for other objects. Also is this texture just a 2D softbox front or are you talking about a whole HDRi setup? If the latter, have a…
Fighting a bit with mirroring. How do I mirror an instanced mesh? Naturally I would go with the mirror modifier but it seems not possible to just mirror it does always double the mesh and works like the symmetry modifier from max Also the mirror command under transform seems to only mirror the global position or the local…