Finished The Communist Rifle! Quite happy with how this all turned out. This project was a lot of fun to work on! Textures in the final image are 4k for the gun and the scope, the bullet is 1024. the tri-count is 15k. Modeling done in 3ds max 2016, texturing in Substance Painter 2.1 and final render in Marmoset Toolbag 2.…
A semi-realistic take on young Nahoko from The Wind Rises. Modeling done in zbrush/maya, some quick texturing in Mari, shading, lighting and rendering with Arnold, xgen fibers for the hair. My thread: http://polycount.com/discussion/180531/young-nahoko/ On my Artstation page you can see some other pictures, and some RND…
Hey! Here is my latest work. Lowpoly bust of russian hockey player Sergey Mozyakin. Its 7 k triangles and 2k texture maps. Rendered in marmoset toolbag 2. You can visit my artstation page to find more pictures. Thanks. https://www.artstation.com/artist/spacecentipede (oversize image disabled by moderator, original here:…
Companion - Amara World of Warcraft Fan Art Story: "Equip a Mara with your fortune and good luck is yours to keep." - Halloween Candy Special Skin: "Instead of bringing you fortune it's bringing you death." Flat diffuse. Hand-painted textures. 9294 Tris and 1024 X 1024 map Responsible for all aspects, including concept.…
@josh_lynch looking good man! The roughness will definitely help bring it together with the moss and the tile. But the form, albedo and overall read are great! As for me, calling this done. You can see more images with the high res and marmoset viewer version on my artstation: https://www.artstation.com/artist/nathanbrock…
A rerender of an old project I did before (Its amazing what you can accomplish when you don't need to spend 8 hours to render a mediocre shot in 3ds max 3 years ago). I also hate how 3ds max sucks when it comes to opening older versions of its format. More shots available in my…
I finally managed to texture up my Robin Hood Villain concepted by Javier Burgos. My goal was to learn how to better blend stylized hand painting with PBR material/shader setup. Rendered in Toolbag. Link to artstation post and toolbag viewer here http://www.artstation.com/artwork/3eoZY (oversize image disabled by…
(trying not to break pc image rules again) and made some small changes High res and Schematic view on Artstation: https://www.artstation.com/artwork/N2lBd Quick Orbital Particle Beam defensive grid. Trying to make like concept art and less so like 3d art. Practice speed and stuff as well as trying to follow inspiration…
I wrote on my post on artstation that I bought both the body and the head from 3Dscanstore to push my realism level. It's hard to make a head more realistic than.. a real head. It is not unusual for studios to used scanned data, so why not use it for personal projects and portfolio? It is another resource like textures,…
Hey Guys, I wanted to share these screenshots from my latest project. The level was rendered in Unreal Engine 4, all the assets were textured using the Quixel Suite. Additional materials were created using Substance Designer. Here is the link to my Master Thread Here is also a link to my Artstation page where I also have a…