Hey guys, I just polished off a weapon creation tutorial and uploaded it to the guides section on steam. I had planned to cross post the entire thing here on Polycount, but after that posting marathon i just don't have it in me. Mostly i would love any feedback, looking to keep it updated and hopefully learn some more…
Well I use blender so I can't really help you on that. Maybe you still haven't reset the xform or something like that. If you are willing to try to fix your problem in blender I can definitely help you then. The final thing that I might say is that maybe the files in the website you got thee model from we're wrong. This is…
Hey guys! Since I'm doing Dota 2 Workshop for a long time, I kinda miss to sculpt random things (specially characters), and my anatomy was getting pretty weak. So, I did a quick (and fancy) sculpt yesterday to keep things fresh, and to celebrate the easter holiday. Well, happy easter to those who are still eating chocolate…
So after some research I have found out that Valve is only taking in items only for the heroes they have been cut up and that are slot ready. So if your going to make any thing that is not for the heroes listed you need to wait until next update. Heroes that are slot ready: Axe Bloodseeker Drow Ranger Juggernaut Sven…
Congrats on everyone that got their items ingame, I'm still waiting to get my first item ingame :s Its going to be time Valve! Here's an update on the Tiny concept I made, still need to work on the leaves, only used one size which makes the leaves a bit to small for the smaller Tiny models. Also the green color need to be…
I'm bummed to be overlooked again, but I guess I just gotta keep at it. Happy for everyone that got new stuff in! Grats on your first set Marul and Hunter, Bronto, Tvidotto and Vlad. Also I totally called in your thread that you'd get a chest Anuxi. :p This is an interesting tidbit from the update too:* Several old keys…
bronto, its look the idle alt have a twisted bone, did you check if it is played in game? there is some models with "placeholder" animations there are still with the models but not used ---- @vlad, i have some suggestions on your post, i will tell when i find you online ---- hey guys, its been a while since the last update…
So what's the easiest way of doing this? I got the jugg files out using GFC but I need to convert the files. I tried compiling tex_c2tga but it wouldn't work on my 64 bit machine for some reason. And I also tried D2ModKit to convert the files but that didn't work either. And that's only for textures. I need to convert…
That Bristleback looks Dope! Really like the way its turning out. I do think the red armor could have more of a gradient on it so it would be more saturated towards the needles. Looking forward to an update on that. Really digging the colors on the weaver. The splash image is kind of throwing me off though, it looks too…
Hmm odd. I didn't notice an update either, but I also notice that the in-game tool's UI has been changed since yesterday (they usually patch late Thursday night). The picture explains a bit more. That's when attempting to edit an existing workshop item. I'll re-install later tonight after a bit of CS:GO and see if that…