For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
Hi! Based on your wording, I assume you're using Max? Information is a bit lacking in my opinion. Do you have any images to illustrate what you want to achieve exactly? If the vertex count didn't change, you could attempt a morph between the extremes?
i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?
You were right, poopipe, UVs are flipped. At first it just seemed strange to me that they could be flipped while only normal maps were working incorrectly. And even if they were flipped, I wouldn’t even think that it may be a problem for Maya. But after you wrote that you weren't sure how Maya works with flipped UVs, I…
Ah I understand. Valuable info! I'm still perplexed as to why it worked before, as is, but not now. Perhaps that was a bug, haha. But everything you are saying makes sense to me. Thank you so much for your help. I will play with fixing this tomorrow. If I'm still having issues, I will let you know. (Love the portfolio!)