Yes it does increase the vertex count, because each vertex normal requires its own vertex to store the data, same with UV splits. So when you make hard edges you are duplicating vertices. But it’s not that big a deal these days; hardware can handle a lot of vertices.
I've had that same rendering problem too, but the problem for me was that the vertices weren't welded in those areas, the vertices were just on top of each other.
Hi I am going to invest in a Vertical Mouse as I am getting forearm pain, can you offer any advice? Also I was wondering if I should go Wireless? I've been looking through this lot - Insight and this one is catching my eye Evoluent VerticalMouse 4 Right - vertical mouse - 2.4 GHz
i rarely weld. it either doesn't weld enough vertices, or it welds too many. instead i use vertex-stitching. you never end up welding too many vertices, although sometimes, the damn thing will decide welding a certain pair of vertices is not a good idea.
Remember that this is a vertical piece, you'll need to work some magic with the FOV to make this work. If you have a rotatable monitor you can use it and then configure your desktop to a vertical one and maybe work UDK or something like it that one to get a proper vertical screenshot with a high FOV. :)
You don't need to animate, just select a bone from the list, select a bunch of vertices to attach to that bone and click "assign". That's it, once you have assigned all vertices to some bone you can export (use "Select Unassigned" to search for stray vertices once you're done).
Hi, Just started learning 3ds Max. Quick question. I deleted some edges and didn't realize that I had to hold control while removing them to get rid of the vertices also. How do I clean up the mesh? Screw going in and deleting a load of vertices individually... Also: I need to know how to do this without scripts thanks.
If you wanted it to stack vertically as well as horizontally 4 out of the 6 sides would be used up. I like only vertical stacking myself. Great idea :)