Hi everybody! I need to render the scene using the light map as the lighting. I've baked the light map but I can't apply it! My attempt to use it through the self illumination has failed. It gives black/white lighting. There is no color information of lighting. Please help!!! Any advice?
Hi,I have a problem with the second point light in Substance Designer . I enabled 2 point lights , but whenever i control the light , only the Point Light 1 moved. How can i control the Point Light 2 . Thank you .
***FIXED*** For some reason it seems I had Force No Precomputed Light at ON. ***FIXED*** So I got an issue and the cause eludes me. The lighting of my UDK environment won't build. So I started my map with lights already built. I decided to make so mesh and material changes then I wanted to rebuild the light. Light building…
So guys i'm planning on making a Environment Lighting tutorial and was wondering if there was anything specific anyone wanted to learn ? This is an outline of what i'll be covering: Ambient light- good and bad. Direct light - good and bad. Bounce light - good and bad. Lighting + Composition + Camera Different lighting…
I'm having a problem with a light function I set up in one of my scenes. It's set to only be a dynamic light and it works as intended but after i build lighting it no longer does anything. The only way I found to fix it is to change my point light back to a regular point, then to a moveable again and reassign the light…
I'm trying to figure out the best way to bake lighting info from an HDRI into lightmaps. Specifically, our pipeline is designed so that you light your scene using Point lights and Area Lights in Maya, Create a second UV channel for everything, then run a script that bakes the lighting info down to lightmaps, and creates…
When I try converting a terrain to landscape, the lighting turns weird and the shadows become blobby even after I build lighting. The only lights in the scene are a dominantdirectional light and skylight. Before conversion: After conversion: Is there a way to fix this weird landscape lighting?
Hi guys. Hoping someone could give me some pointers on an effect I'm trying to achieve. I thought it would be quite simple but really struggling to understand why it's not. I want to create this: A paper lampshade where the light is visible through the material, and falls off as shown in the picture. Bright in the centre…
I am creating some custom lights for lightmap process in Maya. Some of my template are using multiple lights but I would light to hide the lights's icon in my viewport replacing by a custom of mine. Problem is if I switch the Visibility attribute value to "0", light will stop any activity in my scene... Then is there a way…
Strangely, the majority of my studio prefers our lights on. Florescent lights... We also have huge windows that let a ton of light in. My eyeballs are bleeding! Any suggestions? I'm considering wearing a sombrero to shield the light.