I may be totally biased twords the cartoony link. I startd playing zelda games when the first one on NES came out, didn't really play Zelda 2, then went straight to A Link to the Past. Imo link should always be cartoony, and a cell shaded link seemed to be the perfect way to translate that to 3D. I never owned a N64 and…
I would say that quote from Bill Hicks is really more part of a rant, than a joke...its just a rant thats also funny, but it also makes a very good point. That the news shapes peoples perception of things, and that in particular people are fed alot of crap in support of the "war on drugs." If you do nothing but tell people…
Ok I am finally finished. . . At least I hope I'm done (I really don't want to have to do another light bake). So. . . since last time, I created signs and sandwich boards to make all of the little shops feel more like shops. I took screenshots of all of the shop-looking buildings and even did a couple of paint overs to…
This is going to be a little out of order, because I want to get to the most important thing first. Also, I'm not getting in-depth on everything, because I'm sick and it takes a stupid amount of effort to focus on this stuff. This right here? This is where the big breakdown in communication is happening. There are two…
I have tried several types of giving feedback. Regular feedback, shit sandwich, points... Overall, the best method I have found is to do paint-overs: 1. They help you get into the right mood for critiquing. The right mood being that you want to get this art piece as good as possible. 2. They help identifying problems. Even…
Here is what I would do step by step. First collapse the history stack down to Editable Poly. To your base object apply push (leave it at zero)then apply a symmetry sandwich. Apply Symmetry, apply Edit Poly and apply another Symmetry on top. Your history stack should look like this: Symmetry (this allows you to see the…
Reworking/polishing the textures for the scene now that we've been given a bit of extra time to resubmit our project for potential showcasing :) Here's my updated version of the floor tiles! Bake: Base colour painting Cleaned things up by hard modelling a base for the diamonds and bevelled square tiles before sculpting…