The answer to your question depends upon the type of normal map you have created. Let me explain. A normal map essentially is a vector field stored in bitmap format. A Vector has a direction and magnitude that are described by its coordinates. In mathematics, the coordinate system occupied by a vector can be of many…
That doesnt justify this strange way of representing 2d point data. It seems like the system was designed with the idea that there would only be rectangle layouts, but now it requires other shapes and you are trying to add layers of complexity on top of the current system to get it to do what you want. From what I…
Thanks pior it's a good plan indeed. Just not very much related to the specific question I am asking : if anyone have experience with a cheap, all manual prime lenses and whether they give an essential resolution boost in resulting mesh on 24mp cameras . Simple like that . No XY something. I just hoped folks here might…
Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
Ok guys, I'm gonna ask you something important... A guy asked in my blog asked about the possibility to use xNormal as an offline renderer for animations ( to compute, for example, the AO of an scene's frame ). The way to achieve that is to import/export complete scenes and not only meshes... Imagine: you load a Shrek…
http://www.atimes.com/atimes/Middle_East/EF12Ak01.html Basically, the article states you have to kill all the Tojos and Nazis first before you can expect to achieve any sort of peace or break their will to resist. But who are the Tojos and Nazis in the middle east? Al Qaeda Hamas Israel Palestine US Occupying Forces…
The CUDA memory required needs to be split into two components: 1. Node pool. It's used for the spatial acceleration structure. Usually 16/32Mb should be enough for a 4M poly mesh. 2. Triangles. The mesh itself. Each triangle occupies 48 bytes. A 4M poly mesh will occupy around 192Mb. If you set 450Mb for the nodes(that's…
Your garage environment is a reasonable first
effort for a self-taught artist. There are a variety of different
considerations to make when presenting your work, but when showcasing an
environment, lighting and composition are very important. Most artists will
acknowledge that reference gathering is a crucial first step to…
Is there a reason you're unwraping the highpoly? Typicaly you use UV channel 1 on the lowpoly for all your textures. *Typically* highpoly uvs aren't necessary, unless you want to apply textures to it for a render or something like that. Generally you'll want UV seems out of sight from the players first person view. In my…