Photorealism in 4-5 years?! As an artist in the industry I find that prospect laughable. Where is the manpower to create all of these photorealistic assets going to materialise from? Are budgets about to triple? I certainly don't see that happening.
This link explains the specular input in UE4 a little: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1_3/ Essentially, it's a cavity input. (Or, curvature). It can give darker or brighter specular reflections within a certain range. Default is .5 (which I believe is 4% reflection) But…
Let me join others thanking you, NoiseCrime, for sharing the wisdom. The export runs fine and the materialID map gets exported correctly ( I think ), but I'm running into an issue as soon as I try importing it into DDO - it crashes instantaneously, with the message box showing a tediously large callstack that looks like…
I`m having problems with dDo. I load in Material ID map and Tangent Normal map. Bake. Layers are created but in dDo window I cant see MaterialID selection parts. Its blank. If I turn OFF color mode, I can see different materials, but with "color mode" ON I cant see them. + previewer doesnt react to any changes, it doesnt…
You can easily create a smart material to achieve that kind of flexibility in saving your projects. But if anything changes in texel density or input map that applied smart materials will be a little bit different because of regeneration process. If you open Project.xml file you can find line "<Inputs>" and there you need…
2 Eldenhor You have to create material (.vmat) https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Materials/Material_Creation and after that you have to sort of remap it, explaned here: https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Modeling/Model_Troubleshooting ahh almost forgot and you have…
I think I've been able to improve the brick material. I also vastly simplified the graph, and was even able to turn most of it into a single reusable node. I got this result by basically just plugging in a height map of the bricks and a Flood Fill to Position from the brick pattern into the node.
I use XNormal myself, as it's kind of a great "one-stop shop" for baking, and I'm leaning further to it since UE4 as of 4.8 uses XNormal's native tangent space. It can be kind of a pain to setup though (Admittedly I'm not what you would call a wizard at the program, there are probably quite a few folks around here that can…
Yes, it is illegal. Even selling 2D fanart is illegal. If the character has recognizable features, then you are using copyrighted material. It's like covering songs. As long as you don't ask mone for it, it's usually tolerated, but as soon as you are reconding an album with the cover on it and you make some money out of…