Name: Chris Maddox Position looking for: Environment and Prop work I am Proficient in 3D modeling & texture work & normal mapping techniques. Also I am Proficient in 3ds max and Photoshop. Im a good team player very willing to help others and always willing to learn. Contact info: Name: Chris Maddox Phone number:…
I have really enjoyed using modo from 601 and the foundry did do their best to keep moving the software forward but 901 has been a complete slap in the face and a completely different attitude has shown it's ugly face. Basically if you bought 901 you where duped into being a "beta" tester and of course the fan boys will…
I didn`t have this problem before, i baked more complex stuff like this: http://fc04.deviantart.net/fs71/f/2013/051/c/8/3_by_kaya47-d5vo3xc.png http://fc06.deviantart.net/fs71/f/2013/051/6/1/2_by_kaya47-d5vo3tw.png http://fc06.deviantart.net/fs71/f/2013/051/c/d/1_by_kaya47-d5vo3kx.png These images are rendered under…
This is a great start so far. Sweet model. The lighting is a bit flat overall. You have a strong overhead light causing a big blobby shadow, but the light source isn't visible in the rear shot. Each light should have a physical source in the scene (even if out of camera, it will still show up in reflections). Seems like…
yes Rita you have a good eye , I have add extra weatering in every texture, also some photos came from maps with extra effects , also each vehicle /armor have it's own unique pattern , perhaps in some the pattern is similar but if someone look more carefull are not the same, the same happens in my every skinpack. The 222…
Yes, the third method is definitely what i was looking for. when browsing about it, i didn't find any videos about this method using 3ds max, i know that 3dcoat does that since there are a lot of them in youtube about it. https://www.youtube.com/watch?v=9Q0vckYeKPE&t=951s but i was just looking for a way to do it in…
Got some Modo questions. Is Modo Indie going to get the Modo 901 feature set? How much is it going to be to upgrade? Any ETA? Since Modo Indie doesn't have 901 yet, it doesn't support baking Mikktspace normal map, how am I supposed to get around the 100k export limit to bake a high poly model in an application that…
There's not just quads but n-gons too (imagine a 12-sided face, for example, it's 12 edges in a closed loop). The three.js loader is probably triangulating that model for you. In some formats the faces with more than 3 edges are described right there, like in the .OBJ format for example: f 767 773 748 750 768
f 749 751 750…
[ QUOTE ] one can definitely imagine how an administration might appreciate, give indirect support to or simply fake attacks at their homeland to rise public support. [/ QUOTE ] or how a small group within the US, only loyal to an allie, would trick the US into pushing the allie's agenda. the administration my even allow…
We're proud to announce that the new update is here: MODO indie 10.0 MODO indie 10.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though: * OBJ and FBX export limited to 100k polys * Bake and render resolution limited to 4k * Command eval…